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How does your group handle a character's Hit Points?
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<blockquote data-quote="chris7476" data-source="post: 1636198" data-attributes="member: 6511"><p>I have a somewhat different method but all my players really like it.</p><p></p><p>I give the players a choice:</p><p></p><p>1. Take the median +1 of the hit die in question: 7 for d12, 6 for d10, 5 for d8, 4 for d6, 3 for d4. </p><p></p><p>2. Roll using one lower die and add 2 to the number: 1d10+2 for d12, 1d8+2 for d10, 1d6+2 for d8, or 1d4+2 for d6.</p><p></p><p>Classes with a hit die of d4 do not roll one lower die and add 2 to the number. If they choose to roll, they use a normal d4. </p><p></p><p>This is for more challenging campaigns but I always hated overbearing DM's that made fighters and barbs keep the 1's they rolled.</p></blockquote><p></p>
[QUOTE="chris7476, post: 1636198, member: 6511"] I have a somewhat different method but all my players really like it. I give the players a choice: 1. Take the median +1 of the hit die in question: 7 for d12, 6 for d10, 5 for d8, 4 for d6, 3 for d4. 2. Roll using one lower die and add 2 to the number: 1d10+2 for d12, 1d8+2 for d10, 1d6+2 for d8, or 1d4+2 for d6. Classes with a hit die of d4 do not roll one lower die and add 2 to the number. If they choose to roll, they use a normal d4. This is for more challenging campaigns but I always hated overbearing DM's that made fighters and barbs keep the 1's they rolled. [/QUOTE]
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How does your group handle a character's Hit Points?
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