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How does your group handle an absent player?
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<blockquote data-quote="pemerton" data-source="post: 9834321" data-attributes="member: 42582"><p>It depends on the game. Eg in our Traveller game, the character are all part of a ship's crew, and so are all "there" where the ship is.</p><p></p><p>I quite like the Torchbearer 2e rule for this (from the Scholar's Guide, p 25):</p><p></p><p style="margin-left: 20px">If your group plays an ongoing game and a player misses a session, they get a little boost to help them catch up when they come back.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">After the prologue, they tell everyone where their character has been. They should make up something cool but keep it short - and make sure it fits with the group’s current predicament.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Once they’ve done that, they may:</p><p style="margin-left: 20px">*Alleviate one condition (except injured or sick) in recovery order -hungry and thirsty, angry, afraid or exhausted</p> <p style="margin-left: 20px">*If they have no conditions, restore a point of taxed Nature</p> <p style="margin-left: 20px">*If they have neither conditions nor taxed Nature, they may note a test for advancement - pass or fail - for one skill or ability, or</p> <p style="margin-left: 20px">memorize one spell or reduce Immortal burden by one</p> </p><p></p><p>This can be pretty fun. Here are some examples from our game, one fairly low key and one a bit more outre:</p></blockquote><p></p>
[QUOTE="pemerton, post: 9834321, member: 42582"] It depends on the game. Eg in our Traveller game, the character are all part of a ship's crew, and so are all "there" where the ship is. I quite like the Torchbearer 2e rule for this (from the Scholar's Guide, p 25): [indent]If your group plays an ongoing game and a player misses a session, they get a little boost to help them catch up when they come back. After the prologue, they tell everyone where their character has been. They should make up something cool but keep it short - and make sure it fits with the group’s current predicament. Once they’ve done that, they may: [indent]*Alleviate one condition (except injured or sick) in recovery order -hungry and thirsty, angry, afraid or exhausted *If they have no conditions, restore a point of taxed Nature *If they have neither conditions nor taxed Nature, they may note a test for advancement - pass or fail - for one skill or ability, or memorize one spell or reduce Immortal burden by one[/indent][/indent] This can be pretty fun. Here are some examples from our game, one fairly low key and one a bit more outre: [/QUOTE]
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