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How does your group handle an absent player?
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<blockquote data-quote="Lanefan" data-source="post: 9835502" data-attributes="member: 29398"><p>This brings up a new angle. Up to now we've been talking about occasional absences, whether foreseen or not.</p><p></p><p>But longer pre-planned absences are a different thing. In this case, if someone knows they're going to be away for an extended period I'll ask that they find a way to retire their character(s) before they leave; and if such can't be done due to in-fiction constraints then they'll retire at the first opportunity after the player leaves. If a large amount of in-game time passes before the player returns we might do a quick update to see what the character's been up to (if anything) on its own, and see if it gained any xp and-or loot in so doing.</p><p></p><p>If several someones know they'll be missing for a while (e.g. a couple going on an extended vacation leaving us with only two players) then I'll try to come up with a side mission for those remaining, or even have them form a new party from their spare characters in the setting*, and we'll play that instead. </p><p></p><p>* - everyone has those, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Same here but for completely different reasons. Mismatched levels are an unavoidable and accepted fact of life here, so I don't care about that. What I do care about is integrity of the fiction, and a missing player's character is still present as part of the party and thus expected to do what it normally would if its player was present.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9835502, member: 29398"] This brings up a new angle. Up to now we've been talking about occasional absences, whether foreseen or not. But longer pre-planned absences are a different thing. In this case, if someone knows they're going to be away for an extended period I'll ask that they find a way to retire their character(s) before they leave; and if such can't be done due to in-fiction constraints then they'll retire at the first opportunity after the player leaves. If a large amount of in-game time passes before the player returns we might do a quick update to see what the character's been up to (if anything) on its own, and see if it gained any xp and-or loot in so doing. If several someones know they'll be missing for a while (e.g. a couple going on an extended vacation leaving us with only two players) then I'll try to come up with a side mission for those remaining, or even have them form a new party from their spare characters in the setting*, and we'll play that instead. * - everyone has those, right? :) Same here but for completely different reasons. Mismatched levels are an unavoidable and accepted fact of life here, so I don't care about that. What I do care about is integrity of the fiction, and a missing player's character is still present as part of the party and thus expected to do what it normally would if its player was present. [/QUOTE]
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