Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How does your group handle an absent player?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evildmguy" data-source="post: 9838850" data-attributes="member: 6092"><p>I am running two games, one with six players, one with four. We decided to play if one player was missing but not if two are missing. We play remote all the time. </p><p></p><p>In the past, I had a group where one guy moved away but we wanted to include him. I set up a monitor so we could see him then had things described to him. I eventually used a VTT projected onto the table, so he could see combat easier. </p><p></p><p>In another group, I lost several people but had one, then two people remote. I had a two camera setup, where one was on the other players, one was on the battlemat. They had a camera facing themselves and one for their dice rolls. </p><p></p><p>I would say it was mixed results all around with one player on remote. With no one else to easily interact with, he became too distracted and it didn't work long term. In contrast, the two remote people, at the same place, worked very well. They could have conversations, and it was understood why their two characters had connections and why the characters at the local table had connections. </p><p></p><p>One of my current groups are all local. But. We found out that in person, we miss more than if we stay remote. We are all middle aged who don't want to get the others sick. That's enough to stay away in person but doesn't matter for remote. </p><p></p><p>I'm lucky that all of my players want to game. The penalty for missing is missing. If I'm doing xp advancement, each player gets to give one other player bonus xp for role playing or cool thing that session. The player missing doesn't get that, which can add up, but they get the base xp that I give out for the session. At most, a one level difference. </p><p></p><p>When that one person is missing, it's a combination of the character is vaguely there but not. I tend not to adjust combat and tell them that so they adjust for it. I do like the idea of giving some sort of ability they can call on due to the player's absence rather than full running of the character. I have done it many ways, though, especially with the VTT. (Foundry in my case.) I can assign the character to another player and let them run it. I have a player instance and GM instance running and sometimes I run them. I will usually ask and the group decides as a whole what the character does if something comes up related to them. </p><p></p><p>One thing that has worked for me is that I insist on weekly gaming. Players did drop out when kids were in that 6-16 range, and that's fine. One player wanted to play every other week but I pushed back. The first time he forgets which week it is, he misses out on gaming. The first time his wife forgets which week it is, it's a bigger problem. All of my (middle aged) players have agreed that weekly works best. Everyone knows dad/husband is busy that night. My wife is great in allowing me two games.</p><p></p><p>Thanks for the discussion!</p></blockquote><p></p>
[QUOTE="evildmguy, post: 9838850, member: 6092"] I am running two games, one with six players, one with four. We decided to play if one player was missing but not if two are missing. We play remote all the time. In the past, I had a group where one guy moved away but we wanted to include him. I set up a monitor so we could see him then had things described to him. I eventually used a VTT projected onto the table, so he could see combat easier. In another group, I lost several people but had one, then two people remote. I had a two camera setup, where one was on the other players, one was on the battlemat. They had a camera facing themselves and one for their dice rolls. I would say it was mixed results all around with one player on remote. With no one else to easily interact with, he became too distracted and it didn't work long term. In contrast, the two remote people, at the same place, worked very well. They could have conversations, and it was understood why their two characters had connections and why the characters at the local table had connections. One of my current groups are all local. But. We found out that in person, we miss more than if we stay remote. We are all middle aged who don't want to get the others sick. That's enough to stay away in person but doesn't matter for remote. I'm lucky that all of my players want to game. The penalty for missing is missing. If I'm doing xp advancement, each player gets to give one other player bonus xp for role playing or cool thing that session. The player missing doesn't get that, which can add up, but they get the base xp that I give out for the session. At most, a one level difference. When that one person is missing, it's a combination of the character is vaguely there but not. I tend not to adjust combat and tell them that so they adjust for it. I do like the idea of giving some sort of ability they can call on due to the player's absence rather than full running of the character. I have done it many ways, though, especially with the VTT. (Foundry in my case.) I can assign the character to another player and let them run it. I have a player instance and GM instance running and sometimes I run them. I will usually ask and the group decides as a whole what the character does if something comes up related to them. One thing that has worked for me is that I insist on weekly gaming. Players did drop out when kids were in that 6-16 range, and that's fine. One player wanted to play every other week but I pushed back. The first time he forgets which week it is, he misses out on gaming. The first time his wife forgets which week it is, it's a bigger problem. All of my (middle aged) players have agreed that weekly works best. Everyone knows dad/husband is busy that night. My wife is great in allowing me two games. Thanks for the discussion! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How does your group handle an absent player?
Top