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How does your group split treasure?
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<blockquote data-quote="Umbran" data-source="post: 1225860" data-attributes="member: 177"><p>Yeah, well, note that adventurers aren't like real-world mercenaries, and monsters aren't much like a real-world merc's enemies. Most real-world mercs, as I understand it, don't go in much for looting. They get most of their money as payment for reaching objectives. Adventurers commonly don't. They are more akin to bandits than mercs in that regard - there's no rich people paying them to kill mind-flayers, so if they want to eat and continue fighting and climbing up the food chain, they've got to lug some profit out.</p><p></p><p>How many times did your enemies tend to carry many months worth of wages as cold, hard cash that you could divvy up and spend in the next town? You talk about weapons that can and will be used, sure. But you don't refer to other forms of booty - works of art or jewelry, or other equipment you don't actually need, but which is relatively light for it's monetary value. </p><p></p><p></p><p></p><p>Don't confuse the question of who owns the money or valuable item with the question of who carries it for the moment. Also, with the existance of magic (and things like bags of holding, handy haversacks, and portable holes), the question of weight may not be an issue.</p><p></p><p></p><p></p><p>I think it is a little naive to think that a particular background in the player has much to do with party and character behavior. It is a role-playing game. A good role player may have the character act in ways that the player personaly feels are sub-optimal.</p><p></p><p>Even if the issue is of player behavior, speciifcs of background are not really the question. More general lack of maturity is likely the culprit. And there are immature people of all backgrounds.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1225860, member: 177"] Yeah, well, note that adventurers aren't like real-world mercenaries, and monsters aren't much like a real-world merc's enemies. Most real-world mercs, as I understand it, don't go in much for looting. They get most of their money as payment for reaching objectives. Adventurers commonly don't. They are more akin to bandits than mercs in that regard - there's no rich people paying them to kill mind-flayers, so if they want to eat and continue fighting and climbing up the food chain, they've got to lug some profit out. How many times did your enemies tend to carry many months worth of wages as cold, hard cash that you could divvy up and spend in the next town? You talk about weapons that can and will be used, sure. But you don't refer to other forms of booty - works of art or jewelry, or other equipment you don't actually need, but which is relatively light for it's monetary value. Don't confuse the question of who owns the money or valuable item with the question of who carries it for the moment. Also, with the existance of magic (and things like bags of holding, handy haversacks, and portable holes), the question of weight may not be an issue. I think it is a little naive to think that a particular background in the player has much to do with party and character behavior. It is a role-playing game. A good role player may have the character act in ways that the player personaly feels are sub-optimal. Even if the issue is of player behavior, speciifcs of background are not really the question. More general lack of maturity is likely the culprit. And there are immature people of all backgrounds. [/QUOTE]
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