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How Does Your Party Divide Treasure?
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<blockquote data-quote="jrients" data-source="post: 2166252" data-attributes="member: 13559"><p>I'm home now and have access to my D&D books. Scattered around me at the moment are my copies of the original Little Beige Books (volumes 1-3 plus Supplements I and III), the '79 booklet (edited by Eric Holmes), the '81 Basic Rules (Tom Moldvay, editor), the '81 Expert Rules (David Cook with Steve Marsh), the Basic and Expert books as revised by Frank Mentzer and released in 1983, and the Rules Cyclopedia. As far as I can ascertain not a single one of these versions of Dungeons & Dragons tells me how much a potion of healing or +1 sword costs on the open market. No prices are listed in the magic item charts and the only cost formulae given are for computing the expense of creating magic items, not for resale value. The Rules Cyclopedia goes so far as to specifically mention that finding a buyer can be an arduous task if one wants to sell a magic item. That hardly sounds like an environment conducive to running a potion & wand outlet mall.</p><p></p><p>Therefore I stand by my earlier assertion that your statement (that the rules have always allowed magic items to be bought and sold like an enchanted commodity market) really only applies to <em>Advanced</em> Dungeons & Dragons. There have been plenty of other incarnations of D&D, played by many players over a long period of time, in which magic items were treated as rare, wondrous, and difficult to replace rather than as something you pick up at the Sears Roebuck en route to the dungeon.</p></blockquote><p></p>
[QUOTE="jrients, post: 2166252, member: 13559"] I'm home now and have access to my D&D books. Scattered around me at the moment are my copies of the original Little Beige Books (volumes 1-3 plus Supplements I and III), the '79 booklet (edited by Eric Holmes), the '81 Basic Rules (Tom Moldvay, editor), the '81 Expert Rules (David Cook with Steve Marsh), the Basic and Expert books as revised by Frank Mentzer and released in 1983, and the Rules Cyclopedia. As far as I can ascertain not a single one of these versions of Dungeons & Dragons tells me how much a potion of healing or +1 sword costs on the open market. No prices are listed in the magic item charts and the only cost formulae given are for computing the expense of creating magic items, not for resale value. The Rules Cyclopedia goes so far as to specifically mention that finding a buyer can be an arduous task if one wants to sell a magic item. That hardly sounds like an environment conducive to running a potion & wand outlet mall. Therefore I stand by my earlier assertion that your statement (that the rules have always allowed magic items to be bought and sold like an enchanted commodity market) really only applies to [I]Advanced[/I] Dungeons & Dragons. There have been plenty of other incarnations of D&D, played by many players over a long period of time, in which magic items were treated as rare, wondrous, and difficult to replace rather than as something you pick up at the Sears Roebuck en route to the dungeon. [/QUOTE]
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