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How drunk do I get? - need rules for intoxication
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<blockquote data-quote="Nightson" data-source="post: 4361003" data-attributes="member: 61515"><p>Drinking should be a roleplaying experience, it should not be a thing that involves rolls. If you do that then you're basically telling your players that you're going to punish them for roleplaying having fun. </p><p></p><p>Plus factoring all the variables into the system would be a huge pain given that the two biggest variables would be weight and individual tolerance. </p><p></p><p>So don't punish the players by giving them penalties or requiring rolls for drinking on a normal night out on the town. Instead have them get challenged to a drinking contest by a gang of thieves intent on robbing them after they all pass out. You can then revolve it as a skill challenge with too many endurance check failures knocking somebody out. Give them something like a minus #failuresx2 for skill checks (except endurance) and a minus #failures for all other roles. However it resolves (the PCs drinking all of the thieves under the table easily would be particularly hilarious) it'll give your players a funny story, let them fight while drunk if you want, and it won't be punishing them for roleplaying.</p></blockquote><p></p>
[QUOTE="Nightson, post: 4361003, member: 61515"] Drinking should be a roleplaying experience, it should not be a thing that involves rolls. If you do that then you're basically telling your players that you're going to punish them for roleplaying having fun. Plus factoring all the variables into the system would be a huge pain given that the two biggest variables would be weight and individual tolerance. So don't punish the players by giving them penalties or requiring rolls for drinking on a normal night out on the town. Instead have them get challenged to a drinking contest by a gang of thieves intent on robbing them after they all pass out. You can then revolve it as a skill challenge with too many endurance check failures knocking somebody out. Give them something like a minus #failuresx2 for skill checks (except endurance) and a minus #failures for all other roles. However it resolves (the PCs drinking all of the thieves under the table easily would be particularly hilarious) it'll give your players a funny story, let them fight while drunk if you want, and it won't be punishing them for roleplaying. [/QUOTE]
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How drunk do I get? - need rules for intoxication
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