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How drunk do I get? - need rules for intoxication
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<blockquote data-quote="BendBars/LiftGates" data-source="post: 4363085" data-attributes="member: 58779"><p>1. Now that hit points don't mean some stuff and do mean other stuff, it doesn't seem entirely out of line for even a poison such as alcohol to deal some minor damage. It does certainly take you down a notch.</p><p></p><p>2. No way that the Endurance DCs should be based on the type of alcoholic drink you're imbibing. No one (really) drinks a beer stein full of liquor, so it's silly to make the system assume that you're downing a standard volume of liquid. It's much more logical to make the assumption that you're downing a standard volume of alcohol. It's the substance in question and it's what people do in the real world to compare alcohol doses.</p><p></p><p>3. Absolutely true that dwarves should get their poison bonus against alcohol. They're the ultimate heavyweight drinkers. But other abilities that are valid against poison should also reasonably kick in against alcohol. So, just say that it's a Poison effect.</p><p></p><p>4. I think the rules for drunkenness should involve the standard combat conditions. Dazed, slowed, etc. all seem reasonable. And a penalty to skill checks and defenses. Certainly Will and Reflex. When you're really hammered maybe you have to spend a Minor action each round to avoid automatically falling prone.</p><p></p><p>5. As for hangover rules, I'd suggest ignoring them. Hangovers can be purely roleplaying icing. The penalties for drunkenness last until you reach a milestone for a lesser intoxication (good enough for a couple of scenes of urban roleplaying encounters) and until you take an extended rest for a really bad bender. After that, the penalties go away. If you can wake up the next day fully recovered from a sword through the chest you can wake up the next day fully sober. I have no problem with that reasoning.</p></blockquote><p></p>
[QUOTE="BendBars/LiftGates, post: 4363085, member: 58779"] 1. Now that hit points don't mean some stuff and do mean other stuff, it doesn't seem entirely out of line for even a poison such as alcohol to deal some minor damage. It does certainly take you down a notch. 2. No way that the Endurance DCs should be based on the type of alcoholic drink you're imbibing. No one (really) drinks a beer stein full of liquor, so it's silly to make the system assume that you're downing a standard volume of liquid. It's much more logical to make the assumption that you're downing a standard volume of alcohol. It's the substance in question and it's what people do in the real world to compare alcohol doses. 3. Absolutely true that dwarves should get their poison bonus against alcohol. They're the ultimate heavyweight drinkers. But other abilities that are valid against poison should also reasonably kick in against alcohol. So, just say that it's a Poison effect. 4. I think the rules for drunkenness should involve the standard combat conditions. Dazed, slowed, etc. all seem reasonable. And a penalty to skill checks and defenses. Certainly Will and Reflex. When you're really hammered maybe you have to spend a Minor action each round to avoid automatically falling prone. 5. As for hangover rules, I'd suggest ignoring them. Hangovers can be purely roleplaying icing. The penalties for drunkenness last until you reach a milestone for a lesser intoxication (good enough for a couple of scenes of urban roleplaying encounters) and until you take an extended rest for a really bad bender. After that, the penalties go away. If you can wake up the next day fully recovered from a sword through the chest you can wake up the next day fully sober. I have no problem with that reasoning. [/QUOTE]
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How drunk do I get? - need rules for intoxication
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