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How drunk do I get? - need rules for intoxication
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<blockquote data-quote="erik_the_guy" data-source="post: 4363368" data-attributes="member: 70483"><p><strong>Full Drinking System 1.0</strong></p><p></p><p><strong>Light drink:</strong> <em>Small amount of beer/wine, shot of liquor</em></p><p>Attack: +0 vs fortitude</p><p>Hit: 3 alcohol points, ongoing 1 alcohol points (save ends)</p><p>Miss: 1 alcohol points, ongoing 1 alcohol points (save ends)</p><p></p><p><strong>Med drink:</strong> <em>Pint of beer, large glass wine, small cup liquor,</em></p><p><em>shot of very strong liquor (dwarven spirits etc)</em></p><p>Attack: +2 vs fortitude</p><p>Hit: 4 alcohol points, ongoing 2 alcohol points (save ends)</p><p>Miss: 2 alcohol points, ongoing 2 alcohol points (save ends)</p><p></p><p><strong>Strong drink:</strong> <em>Jug of beer, bottle of wine, cup of liquor,</em></p><p><em>small cup of very strong liquor</em></p><p>Attack: +4 vs fortitude</p><p>Hit: 5 alcohol points, ongoing 3 alcohol points (save ends)</p><p>Miss: 3 alcohol points, ongoing 3 alcohol points (save ends)</p><p></p><p>When your alcohol points are equal to...</p><p></p><p><strong>1X Your CON or higher:</strong> <em>affected</em>, -2 to checks, attacks, defenses and -2 to saves against alcohol</p><p></p><p><strong>2X your CON or higher:</strong> <em>drunk</em>, -4 to the above instead of -2</p><p></p><p><strong>3X your CON or higher:</strong> <em>pissed</em>, -6 to the above instead of -4</p><p></p><p><strong>4X your CON or higher:</strong> <em>unconscious</em>, still suffer -6 to the above numbers. You may continue to gain alcohol points for alcohol still in your system that you have not saved against.</p><p></p><p><strong>5X your CON or higher:</strong> <em>alcohol poisoning</em>, still unconscious and at -6 to the above numbers. Make saves vs death as though you were knocked out in combat. An ally can stabilize you with a heal check DC 15. The -6 penalty does not apply to these saves, but the dwarf's +5 bonus does.</p><p></p><p>When you have multiple drinks, you only take ongoing alcohol points and</p><p>have to <strong>save only</strong> <strong>against the</strong> <strong>strongest one</strong>. If you save, remove the ongoing</p><p>effects from all drinks.</p><p></p><p>Alcohol leaves your system at a rate of 1 point an hour, or an amount equal</p><p>to your CON score with an extended rest (minimum 10). Dwarfs double this rate.</p><p></p><p>If you are trained in <strong>endurance</strong>, gain +2 to fort defense against alcohol.</p><p></p><p><strong>Dwarfs </strong>add their <strong>+5 racial bonus</strong> to these saving throws.</p><p></p><p>A PC can use their <strong>second wind</strong> to remove the ongoing points from a drink once</p><p>per short rest (cannot drink during short rest).</p><p></p><p>If you have an item that gives you <strong>poison resistance</strong>, such as an amulet of</p><p>health, you apply that resistance to the number of alcohol points you get</p><p>each round (since alcohol is a weak poison, you are basically immune to small</p><p>portions of it with such items).</p><p></p><p>Its a bit more long winded than other 4e rules, but I think that the drinking system deserves almost as much attention as the combat system. This is D&D after all! Anyways, leave comments and suggestions and I will update this!</p><p></p><p><strong>Edit</strong>: I have geared/balanced this towards the following idea for an average Joe (10 con)</p><p>2-3 small drinks: <em>affected</em></p><p>4-6 small drinks: <em>drunk</em></p><p>7-9 small drinks: <em>pissed</em></p><p>10-12 small drinks: <em>passed out and someone writes 'penis' on your forehead.</em></p><p></p><p>With a small drink being about a bottle of beer or a nice shot. Feel free to tell me how wrong I am. Include funny stories about college parties as evidence, I don't have a ton of experience with those.</p></blockquote><p></p>
[QUOTE="erik_the_guy, post: 4363368, member: 70483"] [b]Full Drinking System 1.0[/b] [B]Light drink:[/B] [I]Small amount of beer/wine, shot of liquor[/I] Attack: +0 vs fortitude Hit: 3 alcohol points, ongoing 1 alcohol points (save ends) Miss: 1 alcohol points, ongoing 1 alcohol points (save ends) [B]Med drink:[/B] [I]Pint of beer, large glass wine, small cup liquor,[/I] [I]shot of very strong liquor (dwarven spirits etc)[/I] Attack: +2 vs fortitude Hit: 4 alcohol points, ongoing 2 alcohol points (save ends) Miss: 2 alcohol points, ongoing 2 alcohol points (save ends) [B]Strong drink:[/B] [I]Jug of beer, bottle of wine, cup of liquor, small cup of very strong liquor[/I] Attack: +4 vs fortitude Hit: 5 alcohol points, ongoing 3 alcohol points (save ends) Miss: 3 alcohol points, ongoing 3 alcohol points (save ends) When your alcohol points are equal to... [B]1X Your CON or higher:[/B] [I]affected[/I], -2 to checks, attacks, defenses and -2 to saves against alcohol [B]2X your CON or higher:[/B] [I]drunk[/I], -4 to the above instead of -2 [B]3X your CON or higher:[/B] [I]pissed[/I], -6 to the above instead of -4 [B]4X your CON or higher:[/B] [I]unconscious[/I], still suffer -6 to the above numbers. You may continue to gain alcohol points for alcohol still in your system that you have not saved against. [B]5X your CON or higher:[/B] [I]alcohol poisoning[/I], still unconscious and at -6 to the above numbers. Make saves vs death as though you were knocked out in combat. An ally can stabilize you with a heal check DC 15. The -6 penalty does not apply to these saves, but the dwarf's +5 bonus does. When you have multiple drinks, you only take ongoing alcohol points and have to [B]save only[/B] [B]against the[/B] [B]strongest one[/B]. If you save, remove the ongoing effects from all drinks. Alcohol leaves your system at a rate of 1 point an hour, or an amount equal to your CON score with an extended rest (minimum 10). Dwarfs double this rate. If you are trained in [B]endurance[/B], gain +2 to fort defense against alcohol. [B]Dwarfs [/B]add their [B]+5 racial bonus[/B] to these saving throws. A PC can use their [B]second wind[/B] to remove the ongoing points from a drink once per short rest (cannot drink during short rest). If you have an item that gives you [B]poison resistance[/B], such as an amulet of health, you apply that resistance to the number of alcohol points you get each round (since alcohol is a weak poison, you are basically immune to small portions of it with such items). Its a bit more long winded than other 4e rules, but I think that the drinking system deserves almost as much attention as the combat system. This is D&D after all! Anyways, leave comments and suggestions and I will update this! [B]Edit[/B]: I have geared/balanced this towards the following idea for an average Joe (10 con) 2-3 small drinks: [I]affected[/I] 4-6 small drinks: [I]drunk[/I] 7-9 small drinks: [I]pissed[/I] 10-12 small drinks: [I]passed out and someone writes 'penis' on your forehead.[/I] With a small drink being about a bottle of beer or a nice shot. Feel free to tell me how wrong I am. Include funny stories about college parties as evidence, I don't have a ton of experience with those. [/QUOTE]
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How drunk do I get? - need rules for intoxication
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