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How dumb are golems?
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<blockquote data-quote="Lord Pendragon" data-source="post: 2027925" data-attributes="member: 707"><p>Interesting. Perhaps my gut instinct is wrong about the golem. I can see your points regarding an optimized party and, since you mentioned you've seen it in play, I won't argue with the effectiveness of summoned creatures. While it seems to me that, in theory, the golem would just blast through enough summoned creatures to clear a path, then move and squash the summoner, perhaps this is not held up in practice.</p><p></p><p>I mean, were I a wizard creating a golem, that'd be one of my first instructions to the golem. "When engaging intruders, prioritize spellcasters first and summoned creatures last with regards to CRUSHING THE LIFE FROM THEIR BODIES. Engage summoned creatures only if such creatures cannot be bypassed in order to strike spellcasters, or if all other intruders have already been destroyed."</p><p></p><p>Edit to add:As a DM I would never allow this to work. While D&D combat is turn-based, it's meant to represent simultaneous combat. The fighter can spring attack on his turn, but as soon as he hits the golem, it's going to start moving toward him to squash him. Just because its action occurs in the turn-based representation does not mean the golem looks around, sees nothing, and ignores the fact that it was just struck.</p><p></p><p>Also, smart wizards give golems instructions against any tactic they can think of to defeat a golem. It's not like a wizard who can create a golem isn't going to be familiar with <em>Obscuring Mist</em>!</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2027925, member: 707"] Interesting. Perhaps my gut instinct is wrong about the golem. I can see your points regarding an optimized party and, since you mentioned you've seen it in play, I won't argue with the effectiveness of summoned creatures. While it seems to me that, in theory, the golem would just blast through enough summoned creatures to clear a path, then move and squash the summoner, perhaps this is not held up in practice. I mean, were I a wizard creating a golem, that'd be one of my first instructions to the golem. "When engaging intruders, prioritize spellcasters first and summoned creatures last with regards to CRUSHING THE LIFE FROM THEIR BODIES. Engage summoned creatures only if such creatures cannot be bypassed in order to strike spellcasters, or if all other intruders have already been destroyed." Edit to add:As a DM I would never allow this to work. While D&D combat is turn-based, it's meant to represent simultaneous combat. The fighter can spring attack on his turn, but as soon as he hits the golem, it's going to start moving toward him to squash him. Just because its action occurs in the turn-based representation does not mean the golem looks around, sees nothing, and ignores the fact that it was just struck. Also, smart wizards give golems instructions against any tactic they can think of to defeat a golem. It's not like a wizard who can create a golem isn't going to be familiar with [i]Obscuring Mist[/i]! [/QUOTE]
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How dumb are golems?
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