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How dumb are golems?
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<blockquote data-quote="Storm Raven" data-source="post: 2039016" data-attributes="member: 307"><p>Or, a more resonable interpretation is that it is unnecessary, if you allow for the golem to have some sort of baseline capability that makes it something other than useless.</p><p></p><p>If a golem were truly and wholly unintelligent in the way many suggest, then it would be incapable of fighting, walking, understanding instructions, and so forth. This is clearly not the case. Further, if it were as unintelligent as some posit, there would never be any rational reason for a spell caster to invest vast amounts of wealth and his own personal energy into creating them. Therefore, there must be some "base" level of responses a golem may take without specific instructions (otherwise, no rational being, let alone a highly intelligent wizard or extremely wise cleric, would ever bother building one).</p><p></p><p>The question is where you set the bar. If you set it too far towards the "golems are too stupid to differentiate between things that pose a threat and things that don't" end of the scale, then the intelligent magic stone becomes an inevitability. If you go too much the other way, then the golem becomes more powerful than it should be.</p><p></p><p>When I DM, I tend to assume that a golem may absorb almost any amount of direct instructions, but the more detailed and extensive the instructions are, the more likely there will be a contradictory condition created, which will cause no end of trouble, since the golem has no way to resolve contradictory instructions (other than the instructions themselves).</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2039016, member: 307"] Or, a more resonable interpretation is that it is unnecessary, if you allow for the golem to have some sort of baseline capability that makes it something other than useless. If a golem were truly and wholly unintelligent in the way many suggest, then it would be incapable of fighting, walking, understanding instructions, and so forth. This is clearly not the case. Further, if it were as unintelligent as some posit, there would never be any rational reason for a spell caster to invest vast amounts of wealth and his own personal energy into creating them. Therefore, there must be some "base" level of responses a golem may take without specific instructions (otherwise, no rational being, let alone a highly intelligent wizard or extremely wise cleric, would ever bother building one). The question is where you set the bar. If you set it too far towards the "golems are too stupid to differentiate between things that pose a threat and things that don't" end of the scale, then the intelligent magic stone becomes an inevitability. If you go too much the other way, then the golem becomes more powerful than it should be. When I DM, I tend to assume that a golem may absorb almost any amount of direct instructions, but the more detailed and extensive the instructions are, the more likely there will be a contradictory condition created, which will cause no end of trouble, since the golem has no way to resolve contradictory instructions (other than the instructions themselves). [/QUOTE]
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How dumb are golems?
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