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"How 'Dungeons' Changed the World" (Boston Globe Editorial)
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<blockquote data-quote="reddist" data-source="post: 1858312" data-attributes="member: 5212"><p>...Ya know, I grew up in the 70s and 80s, and only very rarely did I actually PLAY D&D. I had all the books, I subscribed to Dragon magazine (thanks, Mom!), I painted figures, I stated characters and critters and magic items... but the time I spent actually playing the game is very, very small.</p><p></p><p>I was hooked on fantasy and scifi (I spent a lot of time reading Top Secret and MechWarrior rulebooks, too) at a very young age, and the games, while I didn't play them, still allowed me to see how such worlds might fit together and what my place might be within them.</p><p></p><p>So the rules and the books and the magazines were all read cover to cover many times, just adding fuel to the fires of my imagination. I certainly can identify with the author's point that so much of today's video games/movies/etc. are products of imagniative minds nurtured and developed by roleplaying in fantastial worlds. </p><p></p><p>I think its one of the reasons we, as net savvy gamers, attach a kind of "gamer celebrity" status to those of us who "make it big" in the world of mainstream entertainment, putting that imagination to use. People like Vin Diesel or Peter Jackson or any number of authors... gamers first, big name mainstream entertainers second! Its nice to know some of them still remember their roots<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-Reddist</p></blockquote><p></p>
[QUOTE="reddist, post: 1858312, member: 5212"] ...Ya know, I grew up in the 70s and 80s, and only very rarely did I actually PLAY D&D. I had all the books, I subscribed to Dragon magazine (thanks, Mom!), I painted figures, I stated characters and critters and magic items... but the time I spent actually playing the game is very, very small. I was hooked on fantasy and scifi (I spent a lot of time reading Top Secret and MechWarrior rulebooks, too) at a very young age, and the games, while I didn't play them, still allowed me to see how such worlds might fit together and what my place might be within them. So the rules and the books and the magazines were all read cover to cover many times, just adding fuel to the fires of my imagination. I certainly can identify with the author's point that so much of today's video games/movies/etc. are products of imagniative minds nurtured and developed by roleplaying in fantastial worlds. I think its one of the reasons we, as net savvy gamers, attach a kind of "gamer celebrity" status to those of us who "make it big" in the world of mainstream entertainment, putting that imagination to use. People like Vin Diesel or Peter Jackson or any number of authors... gamers first, big name mainstream entertainers second! Its nice to know some of them still remember their roots:) -Reddist [/QUOTE]
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"How 'Dungeons' Changed the World" (Boston Globe Editorial)
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