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How dungeons have changed in Dungeons and Dragons
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<blockquote data-quote="Xyanthon" data-source="post: 3240966" data-attributes="member: 9181"><p>I most certainly have seen a shift occur in theme for OD&D up to 3.x and beyond. The earlier incarnations of the game were pretty much about scouring the dungeon and getting loot. Long, involved story arcs with in depth characterization were the exception and not the rule as far as published adventures are concerned. Over time, the shift to a more player focused game emerged. I think people began to want to rationalize why there was this crazy 30 level dungeon in the middle of nowhere. You can see this shift in the computer games of the time too. As has been mentioned, games such as Wizardry, Might and Magic, Bard’s Tale, etc. started as dungeon crawls but eventually evolved into more open ended games such as Morrowind and the online games such as Everquest and WoW to mention a few.</p><p></p><p>I like a good dungeon crawl with all the wackiness that it entails sometimes. I also like character and plot development over the course of time. So for me, the evolution of the game is good because it gives me so much to choose from in what I want in a game. I can focus on story, I can do a dungeon crawl, I can focus on role-play, or I can mix and match. It isn’t that people weren’t doing these things before; they were. It just seems that they way the “official materials” have been written, they tend to focus on different things. That has been my perception at any rate.</p></blockquote><p></p>
[QUOTE="Xyanthon, post: 3240966, member: 9181"] I most certainly have seen a shift occur in theme for OD&D up to 3.x and beyond. The earlier incarnations of the game were pretty much about scouring the dungeon and getting loot. Long, involved story arcs with in depth characterization were the exception and not the rule as far as published adventures are concerned. Over time, the shift to a more player focused game emerged. I think people began to want to rationalize why there was this crazy 30 level dungeon in the middle of nowhere. You can see this shift in the computer games of the time too. As has been mentioned, games such as Wizardry, Might and Magic, Bard’s Tale, etc. started as dungeon crawls but eventually evolved into more open ended games such as Morrowind and the online games such as Everquest and WoW to mention a few. I like a good dungeon crawl with all the wackiness that it entails sometimes. I also like character and plot development over the course of time. So for me, the evolution of the game is good because it gives me so much to choose from in what I want in a game. I can focus on story, I can do a dungeon crawl, I can focus on role-play, or I can mix and match. It isn’t that people weren’t doing these things before; they were. It just seems that they way the “official materials” have been written, they tend to focus on different things. That has been my perception at any rate. [/QUOTE]
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