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How dungeons have changed in Dungeons and Dragons
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<blockquote data-quote="tx7321" data-source="post: 3243530" data-attributes="member: 43146"><p>MerricB: "In my 3e play, I've just hit "the wall" where battles are taking longer... about 16th level"</p><p></p><p>I hit the wall as DM at 1st (the first time 3 PCs tried to sneak past 5 goblins and a fight broke out (this woulds litterly have taken about 3 minutes in 1E, in 3E we were still at it for a half hour, and I was mentally frazzled (each orc had to role against each sneak) then keep up with who went when in order...and it went down hill from there. It took a few sessions to realize this games rules were going to be a major problem for me (just speed wise). And as players we hit the wall at around 4th for keeping up with all the feats and skills bonuses to...at some point our DM started having only 1 or 2 monsters per encounter. The days of 30 orcs encountered followed by 20 goblins, followed by 20 bandits, were gone (and not because they were lethal (that honestly had nothing to do with it), but because no DM in our group wanted the hassle. Given that fact (that most DMs (around here anyway) have a problem running large battles time wise and concentration wise..compared to 1E) I think its a logical assumption that Module writers keep this in mind (whats the "average" DM going to enjoy running).</p></blockquote><p></p>
[QUOTE="tx7321, post: 3243530, member: 43146"] MerricB: "In my 3e play, I've just hit "the wall" where battles are taking longer... about 16th level" I hit the wall as DM at 1st (the first time 3 PCs tried to sneak past 5 goblins and a fight broke out (this woulds litterly have taken about 3 minutes in 1E, in 3E we were still at it for a half hour, and I was mentally frazzled (each orc had to role against each sneak) then keep up with who went when in order...and it went down hill from there. It took a few sessions to realize this games rules were going to be a major problem for me (just speed wise). And as players we hit the wall at around 4th for keeping up with all the feats and skills bonuses to...at some point our DM started having only 1 or 2 monsters per encounter. The days of 30 orcs encountered followed by 20 goblins, followed by 20 bandits, were gone (and not because they were lethal (that honestly had nothing to do with it), but because no DM in our group wanted the hassle. Given that fact (that most DMs (around here anyway) have a problem running large battles time wise and concentration wise..compared to 1E) I think its a logical assumption that Module writers keep this in mind (whats the "average" DM going to enjoy running). [/QUOTE]
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