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How dungeons have changed in Dungeons and Dragons
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<blockquote data-quote="MerricB" data-source="post: 3243923" data-attributes="member: 3586"><p>So wish I was! Can you imagine how many D&D products I'd be able to pick up cheaply? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Actually, there are many facets of 3e I'm not fond of, but I generally don't engage in those discussions. Mainly because they're very minor, and irrelevant to how I play. The system works a lot better for me than some people, it seems.</p><p></p><p>I love D&D, and I have been playing since 1982 (or so). I've got a good collection of 1e through 3e material, though 2e is rather light, and it's nothing to rival diaglo's collection. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'll happily play or DM any edition of the game. I'm fascinated with the development of the game, and I try to pay attention to what is happening and what has occured before.</p><p></p><p>I admit I have a very good mind for interlocking systems - I'm a computer programmer, and I also play a lot of European board games. Elegant systems that function together appeal to me - which is one reason I detest the 1e initiative system. Elegant, it is not!</p><p></p><p>I'm amazed that a battle with 5 goblins took you 30+ minutes! I suspect that you were misapplying the rules; e.g. "each orc had to roll against each sneak" - not the case. If the rogue is flanking, then every attack is a sneak attack (nothing the orcs can do). If the rogue is hidden, then only the first attack is a sneak attack, and then the orcs automatically spot the rogue. (An advanced option of sniping allows the rogue to hide again, at -20 on the check. As one may imagine, that option only turns up in high-level play).</p><p></p><p>I rather wish you could see me run a 3.5e game so you can see how it goes. Hmm - I may see if I can set something up.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3243923, member: 3586"] So wish I was! Can you imagine how many D&D products I'd be able to pick up cheaply? ;) Actually, there are many facets of 3e I'm not fond of, but I generally don't engage in those discussions. Mainly because they're very minor, and irrelevant to how I play. The system works a lot better for me than some people, it seems. I love D&D, and I have been playing since 1982 (or so). I've got a good collection of 1e through 3e material, though 2e is rather light, and it's nothing to rival diaglo's collection. :) I'll happily play or DM any edition of the game. I'm fascinated with the development of the game, and I try to pay attention to what is happening and what has occured before. I admit I have a very good mind for interlocking systems - I'm a computer programmer, and I also play a lot of European board games. Elegant systems that function together appeal to me - which is one reason I detest the 1e initiative system. Elegant, it is not! I'm amazed that a battle with 5 goblins took you 30+ minutes! I suspect that you were misapplying the rules; e.g. "each orc had to roll against each sneak" - not the case. If the rogue is flanking, then every attack is a sneak attack (nothing the orcs can do). If the rogue is hidden, then only the first attack is a sneak attack, and then the orcs automatically spot the rogue. (An advanced option of sniping allows the rogue to hide again, at -20 on the check. As one may imagine, that option only turns up in high-level play). I rather wish you could see me run a 3.5e game so you can see how it goes. Hmm - I may see if I can set something up. Cheers! [/QUOTE]
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