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How dungeons have changed in Dungeons and Dragons
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<blockquote data-quote="Hussar" data-source="post: 3246177" data-attributes="member: 22779"><p>Ok, I gotta call this one.</p><p></p><p>Slave Lords of the Undercity - the party is stripped naked and forced to adventure through dungeons more than once. Choo choo!</p><p></p><p>Queen of the Demonweb Pits - once you activated the iron rings, you were teleported to the Abyss and couldn't leave.</p><p></p><p>Isle of the Ape - Transported, stripped naked, couldn't leave.</p><p></p><p>Tomb of Horrors - One and ONLY one path would succeed on this trip and if you stepped off the path, you died.</p><p></p><p>Land Beyond the Magic Mirror - Transported to an alternate reality, only one path to follow (more or less) and can't leave until you complete all the steps.</p><p></p><p>There's eight 1e modules that are lockstep railroads from beginning to end. I'm fairly sure there are more.</p><p></p><p>Compare to Lords of the Iron Citadel where the party doesn't even know where the dungeon is in the first place, must explore a honking big iron cube before finding it and then may proceed through several passages to find their goal.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3246177, member: 22779"] Ok, I gotta call this one. Slave Lords of the Undercity - the party is stripped naked and forced to adventure through dungeons more than once. Choo choo! Queen of the Demonweb Pits - once you activated the iron rings, you were teleported to the Abyss and couldn't leave. Isle of the Ape - Transported, stripped naked, couldn't leave. Tomb of Horrors - One and ONLY one path would succeed on this trip and if you stepped off the path, you died. Land Beyond the Magic Mirror - Transported to an alternate reality, only one path to follow (more or less) and can't leave until you complete all the steps. There's eight 1e modules that are lockstep railroads from beginning to end. I'm fairly sure there are more. Compare to Lords of the Iron Citadel where the party doesn't even know where the dungeon is in the first place, must explore a honking big iron cube before finding it and then may proceed through several passages to find their goal. [/QUOTE]
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