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<blockquote data-quote="The Shaman" data-source="post: 3264767" data-attributes="member: 26473"><p>"We," <strong>Gentlegamer</strong>? Nah, not so much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p><strong>Hussar</strong>, on the other hand? Likely...</p><p></p><p>In any case, I agree with <strong>Crothian</strong> that an encounter or adventure that constrains player choices is not inherently a railroad. It may be simply a tough encounter. The Demonweb is an elaborate trap built by a demon lord - why would any character journeying to Lolth's lair in the Abyss <u>expect</u> to be able to just bug out if s/he likes?</p><p></p><p>I would argue that the Demonweb is <u>too</u> <u>easy</u> to escape, myself, if not for the fact that the various portals to different worlds are my favorite part of the adventure.Yes, as usual, you did.<strong>Hussar</strong>, there's no "perhaps" about it. You're simply wrong on the facts. Again.<strong>Hussar</strong>, I am flummoxed by your intense dislike of a game that you barely know. Please accept that I mean no disrespect when I say this, but why should anyone take your complaints about 1e seriously?</p><p></p><p>Your knowledge of the rules and adventures is sketchy at best (and that's being generous on my part, I think). <a href="http://www.enworld.org/showthread.php?t=176306&page=25&pp=40" target="_blank">You admit</a> the game you played was based mostly on anecdote.</p><p></p><p>And yet you keep offering statements like, "The only way to leave Q1 is defeat Lloth. There is no other way," or, "Strahd and Ravenloft was pretty late in the 1e era and featured the very first creature with a class." After the number of times your misapprehensions have been corrected on these boards, do you think that a little reflection or self-doubt might creep into your pronouncements? Apparently not.</p><p></p><p>Look, <a href="http://www.enworld.org/showpost.php?p=3149928&postcount=952" target="_blank">you didn't enjoy playing</a> what you think of as 1e <em>AD&D</em> - I think we all get that - but the game <u>you</u> played, under a bit of scrutiny, bears little relationship to the game set out in the rules or the possibilities inherent in the adventures that you so vehemently and consistently deride.</p><p></p><p>Everyone is entitled to an opinion, but you repeatedly blur the line between your extremely negative opinion and objective fact, and you commit the common fallacy of conflating your own experience into some kind of universal experience shared by all.</p><p></p><p>Do you think it might be time - past time, really - to dial back the 1e hate a little bit? To recognize that while you didn't enjoy the game <u>you</u> played as a kid, there was a lot - an awful lot, boatloads in fact - about the game that you never knew, or never took the time to learn?</p><p></p><p>Once again, I mean no disrespect here, sincerely.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 3264767, member: 26473"] "We," [b]Gentlegamer[/b]? Nah, not so much. ;) [b]Hussar[/b], on the other hand? Likely... In any case, I agree with [b]Crothian[/b] that an encounter or adventure that constrains player choices is not inherently a railroad. It may be simply a tough encounter. The Demonweb is an elaborate trap built by a demon lord - why would any character journeying to Lolth's lair in the Abyss [u]expect[/u] to be able to just bug out if s/he likes? I would argue that the Demonweb is [u]too[/u] [u]easy[/u] to escape, myself, if not for the fact that the various portals to different worlds are my favorite part of the adventure.Yes, as usual, you did.[b]Hussar[/b], there's no "perhaps" about it. You're simply wrong on the facts. Again.[b]Hussar[/b], I am flummoxed by your intense dislike of a game that you barely know. Please accept that I mean no disrespect when I say this, but why should anyone take your complaints about 1e seriously? Your knowledge of the rules and adventures is sketchy at best (and that's being generous on my part, I think). [url=http://www.enworld.org/showthread.php?t=176306&page=25&pp=40]You admit[/url] the game you played was based mostly on anecdote. And yet you keep offering statements like, "The only way to leave Q1 is defeat Lloth. There is no other way," or, "Strahd and Ravenloft was pretty late in the 1e era and featured the very first creature with a class." After the number of times your misapprehensions have been corrected on these boards, do you think that a little reflection or self-doubt might creep into your pronouncements? Apparently not. Look, [url=http://www.enworld.org/showpost.php?p=3149928&postcount=952]you didn't enjoy playing[/url] what you think of as 1e [i]AD&D[/i] - I think we all get that - but the game [U]you[/U] played, under a bit of scrutiny, bears little relationship to the game set out in the rules or the possibilities inherent in the adventures that you so vehemently and consistently deride. Everyone is entitled to an opinion, but you repeatedly blur the line between your extremely negative opinion and objective fact, and you commit the common fallacy of conflating your own experience into some kind of universal experience shared by all. Do you think it might be time - past time, really - to dial back the 1e hate a little bit? To recognize that while you didn't enjoy the game [U]you[/U] played as a kid, there was a lot - an awful lot, boatloads in fact - about the game that you never knew, or never took the time to learn? Once again, I mean no disrespect here, sincerely. [/QUOTE]
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