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<blockquote data-quote="tx7321" data-source="post: 3265919" data-attributes="member: 43146"><p>Shaman, I do hope you don't leave. I've been lurking here a long time, and I think in general ENworld has become very friendly toward 1E (compared to where it was). I'm sure Hussar didn't mean anything personal by his comment. </p><p></p><p>Hussar, your question of what a "railroad" module is depends on who's offering up the definition. And since its not in Websters is subject to interpretation. Generally its a negative comment, so I wouldn't expect fans of any edition to want it used to describe the modules they play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>The majority posting in this thread (who are for the most part 3E or D20 players? Correct me if I'm wrong) consider railroading as forcing the players to do things (or for events to occur) without input. This is not what 1E players (at least the ones I know) consider railroading. We consider railroading to be modules that are story heavy, that strongly guide the DM to funnel PCs through pre-written events and wrapping them into a story rather then making up their own as they go. It does not usually involve much of underground adventuring (which is room descriptions and encounters). If the majority of text is story its probably a bit railroady (as the DM will want to integrate the characters on it, infact they may have to to be able to utilize the module). This is common since, if its "railroading" is up to the defintion you use.</p><p>To me its a "you know it when you see it" kind of thing. </p><p></p><p></p><p>Anyhow, I never meant to imply "All" or "None" as far as railroading for 1E and 3E (or even 2E), I was looking at the majority (I'm sure there are exceptions to each). Were talking generalizations, and roughing out the edges to be able to compare editions (early 1E, late 1E/2E, and 3E) and see GENERAL trends (which do exist). I'm not familiar with a ton of 3E modules by a long shot. But the ones I've played seem to have more story focused then the early 1E ones. And a few that I owned(which I never played and gave away (so don't have the names unfort.) seemed to be almost all story with no mapped dungeon what so ever. I had gotten to the point when I'd just skip everything and go to room 1 of the module and start the group there. This even became impossible. </p><p></p><p>Anyhow, perhaps railroad is a term that has too many definitions and is too confrontational to use. Perhaps we should use "frequently guided" instead.</p></blockquote><p></p>
[QUOTE="tx7321, post: 3265919, member: 43146"] Shaman, I do hope you don't leave. I've been lurking here a long time, and I think in general ENworld has become very friendly toward 1E (compared to where it was). I'm sure Hussar didn't mean anything personal by his comment. Hussar, your question of what a "railroad" module is depends on who's offering up the definition. And since its not in Websters is subject to interpretation. Generally its a negative comment, so I wouldn't expect fans of any edition to want it used to describe the modules they play. ;) The majority posting in this thread (who are for the most part 3E or D20 players? Correct me if I'm wrong) consider railroading as forcing the players to do things (or for events to occur) without input. This is not what 1E players (at least the ones I know) consider railroading. We consider railroading to be modules that are story heavy, that strongly guide the DM to funnel PCs through pre-written events and wrapping them into a story rather then making up their own as they go. It does not usually involve much of underground adventuring (which is room descriptions and encounters). If the majority of text is story its probably a bit railroady (as the DM will want to integrate the characters on it, infact they may have to to be able to utilize the module). This is common since, if its "railroading" is up to the defintion you use. To me its a "you know it when you see it" kind of thing. Anyhow, I never meant to imply "All" or "None" as far as railroading for 1E and 3E (or even 2E), I was looking at the majority (I'm sure there are exceptions to each). Were talking generalizations, and roughing out the edges to be able to compare editions (early 1E, late 1E/2E, and 3E) and see GENERAL trends (which do exist). I'm not familiar with a ton of 3E modules by a long shot. But the ones I've played seem to have more story focused then the early 1E ones. And a few that I owned(which I never played and gave away (so don't have the names unfort.) seemed to be almost all story with no mapped dungeon what so ever. I had gotten to the point when I'd just skip everything and go to room 1 of the module and start the group there. This even became impossible. Anyhow, perhaps railroad is a term that has too many definitions and is too confrontational to use. Perhaps we should use "frequently guided" instead. [/QUOTE]
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