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How easy are skill checks?
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<blockquote data-quote="RangerWickett" data-source="post: 6425515" data-attributes="member: 63"><p>I much prefer mini-skill challenges. Oh, you want to convince the merchant to give you a better deal on the items? Okay, it's Persuade to make a good first impression, and you'll also want an Insight role to gauge his mood, and a . . . whatever the hell 'Commerce' is would be useful beforehand to figure out what he's dealing with on his end to make sure you make it seem like good business sense. Then make a final Persuade check to actually seal the deal. The number of successes will influence the ultimate result, and it takes at least 3 to get a better deal than the baseline.</p><p></p><p>Want to sneak past those guards? Okay, Stealth first to get into a good vantage point to plan your route, Perception to find clear paths, Investigate to make sure you know the guards' patterns, then Stealth to start to move past them. How well you've rolled so far determines whether they've noticed anything amiss, and if they have, maybe an Acrobatics check to duck into better cover as they search, then another Stealth check to make a break for it while they're distracted. If you fail 3 times they spot you.</p><p></p><p>Y'know, stuff like that.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6425515, member: 63"] I much prefer mini-skill challenges. Oh, you want to convince the merchant to give you a better deal on the items? Okay, it's Persuade to make a good first impression, and you'll also want an Insight role to gauge his mood, and a . . . whatever the hell 'Commerce' is would be useful beforehand to figure out what he's dealing with on his end to make sure you make it seem like good business sense. Then make a final Persuade check to actually seal the deal. The number of successes will influence the ultimate result, and it takes at least 3 to get a better deal than the baseline. Want to sneak past those guards? Okay, Stealth first to get into a good vantage point to plan your route, Perception to find clear paths, Investigate to make sure you know the guards' patterns, then Stealth to start to move past them. How well you've rolled so far determines whether they've noticed anything amiss, and if they have, maybe an Acrobatics check to duck into better cover as they search, then another Stealth check to make a break for it while they're distracted. If you fail 3 times they spot you. Y'know, stuff like that. [/QUOTE]
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