Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How easy do you find it to adjust the advancement rate in D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 2873935" data-attributes="member: 22424"><p>Assuming all you want to do is change the advancement rate (not magic level, or anything else), it's pretty easy.</p><p></p><p>1) Determine the advancement rate you want (say, twice as long to level).</p><p></p><p>2) Multiply XP awards appropriately to achieve the rate desired (so, multiply the awards by 50% to get the rate given above).</p><p></p><p>3) Multiply the treasure awards by the same amount. However, you then need to add a bit more treasure (for a reduced rate of advancement), or take a bit off (for a faster rate of advancement). This is because the game assumes that the party will burn some disposable items, and that these should be replaced. If the advancement rate is slowed, they'll burn more disposables, so need a touch more treasure.</p><p></p><p>The biggest problem comes with NPC gear. You need to change the value of this gear to the PCs, without reducing the amount of useable gear that the NPCs actually have (as doing so can damage the CR system). The solution here is to adjust the resale value of acquired gear - most items an NPC has are going to be less good than the items the PCs have, so most of them are going to be resold. So, if you reduce the resale value of found items accordingly, you reduce NPC treasure values without changing the gear the NPC has. (I'm not sure what the exact value should be, but it's probably close to the same multiplier you've used in steps 2 and 3.)</p><p></p><p>4) Keep an eye on character progression. If the party are gaining too little treasure, throw in a chest of gold at some later point. If they're gaining too much, cut back for a while. If need be, you can adjust the resale value for found goods - either have a war push up demand (and therefore the price), or a recession which prevents people from splashing out on luxury items (like resold magic items).</p></blockquote><p></p>
[QUOTE="delericho, post: 2873935, member: 22424"] Assuming all you want to do is change the advancement rate (not magic level, or anything else), it's pretty easy. 1) Determine the advancement rate you want (say, twice as long to level). 2) Multiply XP awards appropriately to achieve the rate desired (so, multiply the awards by 50% to get the rate given above). 3) Multiply the treasure awards by the same amount. However, you then need to add a bit more treasure (for a reduced rate of advancement), or take a bit off (for a faster rate of advancement). This is because the game assumes that the party will burn some disposable items, and that these should be replaced. If the advancement rate is slowed, they'll burn more disposables, so need a touch more treasure. The biggest problem comes with NPC gear. You need to change the value of this gear to the PCs, without reducing the amount of useable gear that the NPCs actually have (as doing so can damage the CR system). The solution here is to adjust the resale value of acquired gear - most items an NPC has are going to be less good than the items the PCs have, so most of them are going to be resold. So, if you reduce the resale value of found items accordingly, you reduce NPC treasure values without changing the gear the NPC has. (I'm not sure what the exact value should be, but it's probably close to the same multiplier you've used in steps 2 and 3.) 4) Keep an eye on character progression. If the party are gaining too little treasure, throw in a chest of gold at some later point. If they're gaining too much, cut back for a while. If need be, you can adjust the resale value for found goods - either have a war push up demand (and therefore the price), or a recession which prevents people from splashing out on luxury items (like resold magic items). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How easy do you find it to adjust the advancement rate in D&D?
Top