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General Tabletop Discussion
*TTRPGs General
How easy do you find it to run NPC party members?
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<blockquote data-quote="lukelightning" data-source="post: 2801642" data-attributes="member: 9745"><p>For cohorts/familiars/animal companions/special mounts etc. the player is expected to control 'em. In the case of familiars, mounts, and animals for ease of play we assume the creature goes on the same initiative as the PC.</p><p></p><p>For "tag along" NPCs that I add to a party, they come in two categories: "story" and "ability patch". Story NPCs are there to add to the plot, so I play them. </p><p></p><p>"Ability Patch" NPCs are there to allow the party to survive if they don't have a PC with the right skills (e.g. the party has no rogue, but they need someone with trap abilities). I let the players control them, generally the player who has the "easiest to play" character (someone who doesn't already have a secondary NPC or complicated combat abilities). I'd give the NPC some default personality and prefered tactics that probably wouldn't be as optimized for combat as a PC (e.g. a trap-finding rogue would stay out of melee and just keep shooting arrow or even hiding).</p></blockquote><p></p>
[QUOTE="lukelightning, post: 2801642, member: 9745"] For cohorts/familiars/animal companions/special mounts etc. the player is expected to control 'em. In the case of familiars, mounts, and animals for ease of play we assume the creature goes on the same initiative as the PC. For "tag along" NPCs that I add to a party, they come in two categories: "story" and "ability patch". Story NPCs are there to add to the plot, so I play them. "Ability Patch" NPCs are there to allow the party to survive if they don't have a PC with the right skills (e.g. the party has no rogue, but they need someone with trap abilities). I let the players control them, generally the player who has the "easiest to play" character (someone who doesn't already have a secondary NPC or complicated combat abilities). I'd give the NPC some default personality and prefered tactics that probably wouldn't be as optimized for combat as a PC (e.g. a trap-finding rogue would stay out of melee and just keep shooting arrow or even hiding). [/QUOTE]
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How easy do you find it to run NPC party members?
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