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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How easy do you think it will be to steal 4E elements to use in your 3.x game?
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<blockquote data-quote="Lanefan" data-source="post: 3780722" data-attributes="member: 29398"><p>While I don't run 3.x, I think there might be a few bits of 4e I can use to further modify my game that once was 1e and is still vaguely recognizable as such. There's also been some things come out of all these 4e discussions that have sparked some stealable thoughts.</p><p></p><p> - I'm carefully watching these ideas they're having for how Wizards work...that lot might have some potential (I was already going to rebuild MUs almost from the ground up anyway; might as well wait and see what 4e can offer...)</p><p> - Some ideas have arisen from discussions here on how to tweak poisons</p><p> - If they do answer everyone's requests and come up with a viable ship-vs.-ship naval combat system I'll be all ears</p><p> - little things like individual spells, monsters, etc. - 3e was a treasure trove of interesting new monsters to retrofit and chuck at unsuspecting parties...yes, they even met a Yrthak...and I hope 4e provides more of the same</p><p> - I'll watch with interest how they handle wound-vitality hit points...we've used a vaguely similar homebrew system for decades but if 4e's version works as well or better I'd certainly be open to adopting it outright</p><p> - Points of light sounds good. Really good. I'll be swiping some design ideas here for sure, though my next world will be homebrew.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3780722, member: 29398"] While I don't run 3.x, I think there might be a few bits of 4e I can use to further modify my game that once was 1e and is still vaguely recognizable as such. There's also been some things come out of all these 4e discussions that have sparked some stealable thoughts. - I'm carefully watching these ideas they're having for how Wizards work...that lot might have some potential (I was already going to rebuild MUs almost from the ground up anyway; might as well wait and see what 4e can offer...) - Some ideas have arisen from discussions here on how to tweak poisons - If they do answer everyone's requests and come up with a viable ship-vs.-ship naval combat system I'll be all ears - little things like individual spells, monsters, etc. - 3e was a treasure trove of interesting new monsters to retrofit and chuck at unsuspecting parties...yes, they even met a Yrthak...and I hope 4e provides more of the same - I'll watch with interest how they handle wound-vitality hit points...we've used a vaguely similar homebrew system for decades but if 4e's version works as well or better I'd certainly be open to adopting it outright - Points of light sounds good. Really good. I'll be swiping some design ideas here for sure, though my next world will be homebrew. Lanefan [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How easy do you think it will be to steal 4E elements to use in your 3.x game?
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