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How easy is it to SELL magic items in your game?
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<blockquote data-quote="GreatLemur" data-source="post: 3314215" data-attributes="member: 28553"><p>See, now that is a damned good point. No merchant--even one experienced in trading in this sort of thing--could be expected to buy second-hand magic items from strangers without some solid proof of what they're buying. Naturally, that'll mean casting <em>identify</em>, or getting some diviner-for-hire to do it for them. Doesn't matter if the party Wizard already did that while they were still in the dungeon; the merchant needs to hear it from someone they can trust.</p><p></p><p>So then you've got to deal with the crazy long casting time of <em>identify</em> (1 hour in v.3.5, which is admittedly better than it was in 3.0...), the material component costs (100gp), and probably some labor charge, too (damn thing takes an <em>hour</em> of an educated man's time). If you've got a bunch of stuff you want to sell, it could take all day to get your haul checked over, or more if the caster can't do that many castings of <em>identify</em> in one day. Oh, and you'd better hope you can trust the guy, too.</p><p></p><p>Hell, at this rate, you might as well give your extra crap away to charity.</p><p></p><p>Does anyone know of anything in the rules as written that could make identifying magic items less painful? I've honestly never understood why an arcanist can't just squint hard and make a Spellcraft check. Identifying loot never really seemed like a fun or interesting part of the game, to me...</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3314215, member: 28553"] See, now that is a damned good point. No merchant--even one experienced in trading in this sort of thing--could be expected to buy second-hand magic items from strangers without some solid proof of what they're buying. Naturally, that'll mean casting [i]identify[/i], or getting some diviner-for-hire to do it for them. Doesn't matter if the party Wizard already did that while they were still in the dungeon; the merchant needs to hear it from someone they can trust. So then you've got to deal with the crazy long casting time of [i]identify[/i] (1 hour in v.3.5, which is admittedly better than it was in 3.0...), the material component costs (100gp), and probably some labor charge, too (damn thing takes an [i]hour[/i] of an educated man's time). If you've got a bunch of stuff you want to sell, it could take all day to get your haul checked over, or more if the caster can't do that many castings of [i]identify[/i] in one day. Oh, and you'd better hope you can trust the guy, too. Hell, at this rate, you might as well give your extra crap away to charity. Does anyone know of anything in the rules as written that could make identifying magic items less painful? I've honestly never understood why an arcanist can't just squint hard and make a Spellcraft check. Identifying loot never really seemed like a fun or interesting part of the game, to me... [/QUOTE]
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How easy is it to SELL magic items in your game?
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