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General Tabletop Discussion
*TTRPGs General
How easy is it to SELL magic items in your game?
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<blockquote data-quote="Ibram" data-source="post: 3315259" data-attributes="member: 17640"><p>Selling magic items IMC is much easier then buying them, as magic items are not as common is in the RAW.</p><p></p><p>the first thing to look at is the wealth level of the place you are selling the item. The hammlet of White Pig is probably not going to be able to match the base 1/2 creation cost (though it was funny when a farmer offered a player 2 hens and a basket of eggs for a magical axe 'cause it'd make a right fine axe for cuttin' wood). This is not as much a problem in a major city.</p><p></p><p>I have always considered the cost of the identificaton to be already encluded in the sell price, this is often done by either the buyer or a neutral magic user. The price is usualy 1/4 creation cost, then diplomacy (and other cha based skills) can raise it up. An average roll will net you 1/2 creation cost, while a good roll can reach up to 2/3 creation cost.</p><p></p><p>some magic items are well known enough that they can be handed in to interested parties. the lost sword of King Uramod would be far more valuable to his decendents then some random party.</p></blockquote><p></p>
[QUOTE="Ibram, post: 3315259, member: 17640"] Selling magic items IMC is much easier then buying them, as magic items are not as common is in the RAW. the first thing to look at is the wealth level of the place you are selling the item. The hammlet of White Pig is probably not going to be able to match the base 1/2 creation cost (though it was funny when a farmer offered a player 2 hens and a basket of eggs for a magical axe 'cause it'd make a right fine axe for cuttin' wood). This is not as much a problem in a major city. I have always considered the cost of the identificaton to be already encluded in the sell price, this is often done by either the buyer or a neutral magic user. The price is usualy 1/4 creation cost, then diplomacy (and other cha based skills) can raise it up. An average roll will net you 1/2 creation cost, while a good roll can reach up to 2/3 creation cost. some magic items are well known enough that they can be handed in to interested parties. the lost sword of King Uramod would be far more valuable to his decendents then some random party. [/QUOTE]
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How easy is it to SELL magic items in your game?
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