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How easy is it to SELL magic items in your game?
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<blockquote data-quote="ThoughtBubble" data-source="post: 3315817" data-attributes="member: 9723"><p>Selling magical loot? In ThoughtBubbleland such a thing is unheard of! Gold coins are a scarse and rare commodity and the sight of a handful is enough to send most men's sense scattering. The thought that someone could simply handily exchange an ancestral weapon for a pile of money, or that there are piles of tens of thousands of gold lying around is crazy. Kings don't have that kind of money on hand, let alone merchants or adventurers!</p><p></p><p>Rather, those values in the DMG form a sort of point value that the DM uses to determine how good the player's gear should be each level. </p><p></p><p>How does the player get said gear, or get rid of their old, unneeded items? Associations. So, your +1 keen longsword has been replaced with a +2 flaming longsword. What do you do? You give it to the king. "Your magesty, I wish to present you with a gift. This is bitey, my faithful longsword. He has guarded my side for many a battle, and I hope he may bring your family the safety he has brought me." The king would nod sagely at this. And then, perhaps he'd say something like. "Good sir Dudezor, you have served this court nobly and well. I wish to give you this shield Blockey. Blocky belonged to my former guard captain and sword master. I believe you honor its legacy."</p><p></p><p>In short, it's like a line of credit. When you give your associate the item, the gold value of the item was put into credit. This was sampled from to make a purchase for his new gear, in this case, a shield. It implies that people have connections less into money, and more into stuff and friends. It also means that you'll want to make extravagant gifts of this stuff and connect yourself to powerful patrons. And those tie into further adventures pretty easily.</p><p></p><p>I like this method. It ties PCs into large orginizations (or singularly powerful individuals), and gets rid of the gigantic piles of gold that needs to be hauled around. It does require some clear OOC discussion of what people expect and how to get it, but I also find that to be a plus.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 3315817, member: 9723"] Selling magical loot? In ThoughtBubbleland such a thing is unheard of! Gold coins are a scarse and rare commodity and the sight of a handful is enough to send most men's sense scattering. The thought that someone could simply handily exchange an ancestral weapon for a pile of money, or that there are piles of tens of thousands of gold lying around is crazy. Kings don't have that kind of money on hand, let alone merchants or adventurers! Rather, those values in the DMG form a sort of point value that the DM uses to determine how good the player's gear should be each level. How does the player get said gear, or get rid of their old, unneeded items? Associations. So, your +1 keen longsword has been replaced with a +2 flaming longsword. What do you do? You give it to the king. "Your magesty, I wish to present you with a gift. This is bitey, my faithful longsword. He has guarded my side for many a battle, and I hope he may bring your family the safety he has brought me." The king would nod sagely at this. And then, perhaps he'd say something like. "Good sir Dudezor, you have served this court nobly and well. I wish to give you this shield Blockey. Blocky belonged to my former guard captain and sword master. I believe you honor its legacy." In short, it's like a line of credit. When you give your associate the item, the gold value of the item was put into credit. This was sampled from to make a purchase for his new gear, in this case, a shield. It implies that people have connections less into money, and more into stuff and friends. It also means that you'll want to make extravagant gifts of this stuff and connect yourself to powerful patrons. And those tie into further adventures pretty easily. I like this method. It ties PCs into large orginizations (or singularly powerful individuals), and gets rid of the gigantic piles of gold that needs to be hauled around. It does require some clear OOC discussion of what people expect and how to get it, but I also find that to be a plus. [/QUOTE]
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How easy is it to SELL magic items in your game?
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