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How easy is M&M/W&W to teach kids?
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<blockquote data-quote="Aus_Snow" data-source="post: 4869726" data-attributes="member: 29112"><p>Not sure exactly, as the only time I've played RPGs with anyone so young, is when I was that age myself. I've no kids atm, and my only relative (within the same continent, let alone country, or indeed, state) who's around that age at the moment just wouldn't be interested (I know she's really, <em>really</em> into Twilight <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" />, but that's about the 'closest' thing. . .) But anyway, I can only guess at how this might work out.</p><p></p><p>The game is pretty 'front loaded', so if some amount of addition, subtraction, and multiplication is OK in chargen, actual play should be a breeze. Compared to many other RPGs, quite notably so, in fact. It only uses one type of die (d20), and it's 'roll high', which many tend to find simpler and more intuitive. And yeah, it's mostly all worked out before play, so that helps.</p><p></p><p>I guess too, that it depends on how heavily invested these kids might be in <em>building</em> a character, because wow, you can certainly go crazy with builds in M&M, and that could chew up a <em>lot</em> of time, and possibly lead to frustration for others, if it's only some getting so caught up in that.</p><p></p><p>Hm. Not spending enough time around kids these days to be overly helpful, I think. Well, maybe someone else can provide a bit more insight here. I know there are a number of gaming mums and dads at this site, some of whom happen to run sessions for their kids (or vice versa in some cases, IIRC). They might have some good advice.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4869726, member: 29112"] Not sure exactly, as the only time I've played RPGs with anyone so young, is when I was that age myself. I've no kids atm, and my only relative (within the same continent, let alone country, or indeed, state) who's around that age at the moment just wouldn't be interested (I know she's really, [I]really[/I] into Twilight :erm:, but that's about the 'closest' thing. . .) But anyway, I can only guess at how this might work out. The game is pretty 'front loaded', so if some amount of addition, subtraction, and multiplication is OK in chargen, actual play should be a breeze. Compared to many other RPGs, quite notably so, in fact. It only uses one type of die (d20), and it's 'roll high', which many tend to find simpler and more intuitive. And yeah, it's mostly all worked out before play, so that helps. I guess too, that it depends on how heavily invested these kids might be in [I]building[/I] a character, because wow, you can certainly go crazy with builds in M&M, and that could chew up a [I]lot[/I] of time, and possibly lead to frustration for others, if it's only some getting so caught up in that. Hm. Not spending enough time around kids these days to be overly helpful, I think. Well, maybe someone else can provide a bit more insight here. I know there are a number of gaming mums and dads at this site, some of whom happen to run sessions for their kids (or vice versa in some cases, IIRC). They might have some good advice. [/QUOTE]
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