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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How easy or hard is it for you to buy magic items or have an NPC craft them?
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<blockquote data-quote="Varianor Abroad" data-source="post: 1245096" data-attributes="member: 12425"><p>I play and DM in a shared world campaign. My cleric PC has several Craft feats, the party Wizard has almost all of them, and the druid and halfling sorcerer have a few themselves. We've always been able to purchase items at the DMG price, but that was a conscious decision by all the DMs to play the game as written. Ultimately, we ran up against a gp overage problem when we lowered XP awards but didn't reduce treasure, but even in the face of that we didn't raise or change Item Creation prices.</p><p></p><p>I also run two other games and magic items are available at the listed prices. The only limit is the gp value of where the PCs are. If the city they are in has a 3000 gp limit, they're not finding Cloaks of the Bat just lying around.</p><p></p><p></p><p></p><p>Did your DM explain why he's doing this? Is there some rationale?</p><p></p><p>If he's saying that you're in a sparsely populated wilderness, where the largest town has items worth no more than 1000 gp available, but he'll let you get more expensive ones for double, then that's understandable. Not so much fun for PCs, but understandeable.</p><p></p><p>However, it sounds like your DM just doesn't like items if he's doubled all the prices. That will actually skew your party's ability to handle monsters and give wizard's spells more of an advantage over the rest of the group. Monte and Skip Williams said at a talk at I-Con last year that giving fighters and rogues items were one of the ways that they could stay on a par with wizards and clerics. (This has been reiterated more than once on line I believe.) </p><p></p><p>Also, the defense and abilities of higher level monsters and foes are built with the assumption that you'll be able to deal with them. If your group never gets items and has to pay double to make them or buy them, you'll have half your treasure for your level. That will mean that you'll have difficulty with flying encounters, be underequipped for high-DR monsters, and not have the resources to deal with powerful spell-like abilities, items, poisons, etc.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 1245096, member: 12425"] I play and DM in a shared world campaign. My cleric PC has several Craft feats, the party Wizard has almost all of them, and the druid and halfling sorcerer have a few themselves. We've always been able to purchase items at the DMG price, but that was a conscious decision by all the DMs to play the game as written. Ultimately, we ran up against a gp overage problem when we lowered XP awards but didn't reduce treasure, but even in the face of that we didn't raise or change Item Creation prices. I also run two other games and magic items are available at the listed prices. The only limit is the gp value of where the PCs are. If the city they are in has a 3000 gp limit, they're not finding Cloaks of the Bat just lying around. Did your DM explain why he's doing this? Is there some rationale? If he's saying that you're in a sparsely populated wilderness, where the largest town has items worth no more than 1000 gp available, but he'll let you get more expensive ones for double, then that's understandable. Not so much fun for PCs, but understandeable. However, it sounds like your DM just doesn't like items if he's doubled all the prices. That will actually skew your party's ability to handle monsters and give wizard's spells more of an advantage over the rest of the group. Monte and Skip Williams said at a talk at I-Con last year that giving fighters and rogues items were one of the ways that they could stay on a par with wizards and clerics. (This has been reiterated more than once on line I believe.) Also, the defense and abilities of higher level monsters and foes are built with the assumption that you'll be able to deal with them. If your group never gets items and has to pay double to make them or buy them, you'll have half your treasure for your level. That will mean that you'll have difficulty with flying encounters, be underequipped for high-DR monsters, and not have the resources to deal with powerful spell-like abilities, items, poisons, etc. [/QUOTE]
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How easy or hard is it for you to buy magic items or have an NPC craft them?
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