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how Epic do you like it?
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<blockquote data-quote="Zelda Themelin" data-source="post: 5638767" data-attributes="member: 167"><p>Good question. I like epic game very much. When I play D&D it means usually more plot-line, than just levels. Some epic stories involving godlike beings and their plots or dimensional rifts apparing alien beings invading world etc can start at lv 1. Or even lv 0 when characters were just some young "ordenary" folk not yet started adventuring. </p><p></p><p>Involtment and ability to actually affect epic are different things. Changing things requires power, and by D&D rules that comes in form of level and DM:s deux ex machina. </p><p>Or any other ruleset really, some are just better for it than others.</p><p></p><p>Then there is of course what I call "epic feel". That doesn't always require world-shaking and/or superpowered stuff, though it sure helps.</p><p></p><p>I personally like to start my characters at low lv (1-3), though that might involve some heritage of uber-powerful item, some really bad-ass spell-like power, or whatever story calls. My point is like like to start and dm to characters that are young on their careed or reincarnated somehow to be so.</p><p></p><p>That makes it easier to get into character, and IMO creates more of a bond of intrest than just creating 20 lv+ character strait up. NPC:s are of course different.</p><p></p><p>Our Conjunction War-game is still going on, it started 15 years ago, and various ex-characters that have become npc:s to newer pc:s. 3 different DM:s have been contributing to this even, me included. Its very epic in concept and very highpowered, at some places. And has left D&D universe mythos behind (or included it to bigger whole) long time ago.</p><p></p><p>Not all our games contribute to that however, many games have happened at alt universes that have nothing to do with that. </p><p></p><p>So as a player I've played characters that become gods, cosmic vampires, get eaten by big nasty things/consepts, and lot lot else.</p><p></p><p>Great fun.</p><p></p><p>But games like those require like-minded people. And ability to go beyond the rules, but still have rules. But those rules tend to form around those games, and depending on people I play with, they are either very light, or kinda D&Dish in comlexity.</p><p></p><p>Here at ENworld there used to be more people writing that liked so called high-lv gaming. Their numbers have grown thinner what comes to posting though. Some here don't like to do it for complexity and various other reasons, but are ok with it. And then there is people who think it's "badwrongfun". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5638767, member: 167"] Good question. I like epic game very much. When I play D&D it means usually more plot-line, than just levels. Some epic stories involving godlike beings and their plots or dimensional rifts apparing alien beings invading world etc can start at lv 1. Or even lv 0 when characters were just some young "ordenary" folk not yet started adventuring. Involtment and ability to actually affect epic are different things. Changing things requires power, and by D&D rules that comes in form of level and DM:s deux ex machina. Or any other ruleset really, some are just better for it than others. Then there is of course what I call "epic feel". That doesn't always require world-shaking and/or superpowered stuff, though it sure helps. I personally like to start my characters at low lv (1-3), though that might involve some heritage of uber-powerful item, some really bad-ass spell-like power, or whatever story calls. My point is like like to start and dm to characters that are young on their careed or reincarnated somehow to be so. That makes it easier to get into character, and IMO creates more of a bond of intrest than just creating 20 lv+ character strait up. NPC:s are of course different. Our Conjunction War-game is still going on, it started 15 years ago, and various ex-characters that have become npc:s to newer pc:s. 3 different DM:s have been contributing to this even, me included. Its very epic in concept and very highpowered, at some places. And has left D&D universe mythos behind (or included it to bigger whole) long time ago. Not all our games contribute to that however, many games have happened at alt universes that have nothing to do with that. So as a player I've played characters that become gods, cosmic vampires, get eaten by big nasty things/consepts, and lot lot else. Great fun. But games like those require like-minded people. And ability to go beyond the rules, but still have rules. But those rules tend to form around those games, and depending on people I play with, they are either very light, or kinda D&Dish in comlexity. Here at ENworld there used to be more people writing that liked so called high-lv gaming. Their numbers have grown thinner what comes to posting though. Some here don't like to do it for complexity and various other reasons, but are ok with it. And then there is people who think it's "badwrongfun". :P [/QUOTE]
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