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how Epic do you like it?
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<blockquote data-quote="Jack7" data-source="post: 5638822" data-attributes="member: 54707"><p></p><p> </p><p> </p><p> </p><p> <span style="font-family: 'Verdana'">Totally epic (to not coin a phrase). But to me that's got nothing to do with either the level of the characters (though an epic campaign allows plenty of opportunities for character advancement, including level advancement) or what might nowadays be considered tiered-games.</span></p><p> </p><p> <span style="font-family: 'Verdana'">That kind of stuff to me is a potential reflection of a game structure, not the substance. A symptom, not a cause.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Epic to me is when epic things happen in the World that the players can participate in, influence, and/or change the outcome of. World War II was epic (in this sense) a simple border skirmish is not, no matter who takes place in it or what their theoretical "level."</span></p><p> </p><p> <span style="font-family: 'Verdana'">World events are Epic, or not, characters are not. Characters are Heroic or Legendary or perhaps sometimes even Mythical (in personal nature), but they are not Epic. Epic is what happens in the World. A Saga is what happens in the World. Not what happens to characters.</span></p><p> </p><p> <span style="font-family: 'Verdana'">What I think happens to characters is that by living through an Epical, or Ephocal Event or sires of such events (and sometimes by dying in them) is that characters become Heroic or Saintly or Legendary or Famous (or inversely, infamous), and an Example for others, and are tested to the limits of their strength and powers of endurance. But at what theoretical level they begin and at what level they end is not nearly as important as what they become, how they change, and the resulting influence they will have on others. And how it effects their own nature and "character."</span></p><p> </p><p> <span style="font-family: 'Verdana'">And to me every great epic (or myth, or story, or game built around such a story) has an exceptional mix of both superlative events and very mundane events that allow characters to exploit their own best talents in sometimes unexpected and almost unbelievable ways, while also allowing them to explore the small but very satisfying things of what it means to be a man or woman. And to be alive, and happy to be alive.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Epics are of the world, but ultimately men shape them, and remember and record them, and adventure through them, and survive them or are killed by them.</span></p><p> </p><p> <span style="font-family: 'Verdana'">So the epic is not the characters, but without exceptional and extraordinary characters to adventure through the epic the world cannot change and the events cannot be as important as they should be. For men are men, and they want to hear stories of other great men. Great men are not epics, but without Great Men there would be no Epics.</span></p><p> </p><p> </p><p> </p></blockquote><p></p>
[QUOTE="Jack7, post: 5638822, member: 54707"] [FONT=Verdana][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Totally epic (to not coin a phrase). But to me that's got nothing to do with either the level of the characters (though an epic campaign allows plenty of opportunities for character advancement, including level advancement) or what might nowadays be considered tiered-games.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]That kind of stuff to me is a potential reflection of a game structure, not the substance. A symptom, not a cause.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Epic to me is when epic things happen in the World that the players can participate in, influence, and/or change the outcome of. World War II was epic (in this sense) a simple border skirmish is not, no matter who takes place in it or what their theoretical "level."[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]World events are Epic, or not, characters are not. Characters are Heroic or Legendary or perhaps sometimes even Mythical (in personal nature), but they are not Epic. Epic is what happens in the World. A Saga is what happens in the World. Not what happens to characters.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]What I think happens to characters is that by living through an Epical, or Ephocal Event or sires of such events (and sometimes by dying in them) is that characters become Heroic or Saintly or Legendary or Famous (or inversely, infamous), and an Example for others, and are tested to the limits of their strength and powers of endurance. But at what theoretical level they begin and at what level they end is not nearly as important as what they become, how they change, and the resulting influence they will have on others. And how it effects their own nature and "character."[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]And to me every great epic (or myth, or story, or game built around such a story) has an exceptional mix of both superlative events and very mundane events that allow characters to exploit their own best talents in sometimes unexpected and almost unbelievable ways, while also allowing them to explore the small but very satisfying things of what it means to be a man or woman. And to be alive, and happy to be alive.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Epics are of the world, but ultimately men shape them, and remember and record them, and adventure through them, and survive them or are killed by them.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]So the epic is not the characters, but without exceptional and extraordinary characters to adventure through the epic the world cannot change and the events cannot be as important as they should be. For men are men, and they want to hear stories of other great men. Great men are not epics, but without Great Men there would be no Epics.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT] [/QUOTE]
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