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how Epic do you like it?
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<blockquote data-quote="KidSnide" data-source="post: 5639720" data-attributes="member: 54710"><p>I generally prefer heroic gameplay. I don't want to play schmoes, but I prefer interacting with the world as a regular person with some extraordinary abilities.</p><p></p><p>That having been said, I'm not sure 4e supports the sort of epic play I'd be interested in. I think truly epic play is best suited for one-off games, and the 4e epic characters are way too complicated to enjoy for an afternoon. In any case, epic play in 4e still focuses on small tactical combats. How epic is that? Where are the massive armies and the city-sized monsters? It's like they took heroic dungeon crawls and increased all the numbers.</p><p></p><p>I think the most revealing comment was in the podcast where one of the WotC designers was explaining why they reduced the ranges on the clerical spells. He said that WotC originally expected epic level play to involve larger areas and bigger scenarios, but found that the size of our dining room tables didn't increase when our characters went up with level. That's a correct observation, but the wrong answer. The solution isn't to give 27th level powers the same range as 3rd level powers. The solution is to change the scale of the map. When I was running 3.x and my PCs leveled into the teens, we handled large battles by using a battlemap with 1/4 inch squares that each represented 10 feet. Positioning was less specific (and the attacks of the hundreds of allied and enemy minions were handled by semi-handwaved contested d20 rolls), but you got the sense that you were participating in a major paragon/epic style engagement.</p><p></p><p>There's nothing wrong with having a dungeon crawl at paragon or epic levels, but a real paragon or epic level game needs to support gameplay that substantially different from the type of gameplay that makes up the core of the heroic game.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5639720, member: 54710"] I generally prefer heroic gameplay. I don't want to play schmoes, but I prefer interacting with the world as a regular person with some extraordinary abilities. That having been said, I'm not sure 4e supports the sort of epic play I'd be interested in. I think truly epic play is best suited for one-off games, and the 4e epic characters are way too complicated to enjoy for an afternoon. In any case, epic play in 4e still focuses on small tactical combats. How epic is that? Where are the massive armies and the city-sized monsters? It's like they took heroic dungeon crawls and increased all the numbers. I think the most revealing comment was in the podcast where one of the WotC designers was explaining why they reduced the ranges on the clerical spells. He said that WotC originally expected epic level play to involve larger areas and bigger scenarios, but found that the size of our dining room tables didn't increase when our characters went up with level. That's a correct observation, but the wrong answer. The solution isn't to give 27th level powers the same range as 3rd level powers. The solution is to change the scale of the map. When I was running 3.x and my PCs leveled into the teens, we handled large battles by using a battlemap with 1/4 inch squares that each represented 10 feet. Positioning was less specific (and the attacks of the hundreds of allied and enemy minions were handled by semi-handwaved contested d20 rolls), but you got the sense that you were participating in a major paragon/epic style engagement. There's nothing wrong with having a dungeon crawl at paragon or epic levels, but a real paragon or epic level game needs to support gameplay that substantially different from the type of gameplay that makes up the core of the heroic game. -KS [/QUOTE]
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