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How EPIC is Epic-Level Handbook?
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<blockquote data-quote="gfunk" data-source="post: 103485" data-attributes="member: 1813"><p>IMO, a lot of the AD&D + 3E D&D high-powered supplements from Wizards (and formerly TSR) have focused mostly on making uber PCs. Basically, characters who can dungeon crawl to the n-th degree. One notable exception was the supplement for Dark Sun, "Dragon Kings." In the intro to the book, the author points out that they truly tried to give the text an epic feel. Also, the wanted to make PCs who were, literally, able to change the face of the planet. To this end, a lot of the high level spells can literally change the landscape and augment (or destroy) armies. Many of these spells required complicated rituals that took days to complete.</p><p></p><p>Here are some examples of 10th level Wizard spells:</p><p></p><p>1. Enchanted Armaments</p><p>* Basically like Magic Weapon except you can cast it on your entire army</p><p></p><p>2. Life Extension</p><p>* Prolongs a mortal's life by one King's Age (77 years)</p><p></p><p>3. Mass Fanaticism</p><p>* Like Emotion (Rage) except you can cast it on your army</p><p></p><p>4. Prolific Forestation</p><p>* Can create entire forests (useful in a post-apocolyptic world)</p><p></p><p>5. Raise Nation</p><p>* Like Animate Dead except that you can animate skeletons from the remains of a long-dead civilization (up to 4,000)</p><p></p><p>6. Recruitment</p><p>* "The wizard summons all living creatures arond him who have ever drawn blood in anger . . . they immediately gather their weapons and come to the caster, awaiting his every military instruction for the duration of the spell." At 30th level the radius is 2 miles.</p><p></p><p>IMO, these spells have a truly epic feel, rather than simply "Improved Meteor Swarm."</p></blockquote><p></p>
[QUOTE="gfunk, post: 103485, member: 1813"] IMO, a lot of the AD&D + 3E D&D high-powered supplements from Wizards (and formerly TSR) have focused mostly on making uber PCs. Basically, characters who can dungeon crawl to the n-th degree. One notable exception was the supplement for Dark Sun, "Dragon Kings." In the intro to the book, the author points out that they truly tried to give the text an epic feel. Also, the wanted to make PCs who were, literally, able to change the face of the planet. To this end, a lot of the high level spells can literally change the landscape and augment (or destroy) armies. Many of these spells required complicated rituals that took days to complete. Here are some examples of 10th level Wizard spells: 1. Enchanted Armaments * Basically like Magic Weapon except you can cast it on your entire army 2. Life Extension * Prolongs a mortal's life by one King's Age (77 years) 3. Mass Fanaticism * Like Emotion (Rage) except you can cast it on your army 4. Prolific Forestation * Can create entire forests (useful in a post-apocolyptic world) 5. Raise Nation * Like Animate Dead except that you can animate skeletons from the remains of a long-dead civilization (up to 4,000) 6. Recruitment * "The wizard summons all living creatures arond him who have ever drawn blood in anger . . . they immediately gather their weapons and come to the caster, awaiting his every military instruction for the duration of the spell." At 30th level the radius is 2 miles. IMO, these spells have a truly epic feel, rather than simply "Improved Meteor Swarm." [/QUOTE]
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