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How Essentials and beyond is a ...zucchini...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5260158" data-attributes="member: 82106"><p>Yeah, I think most of the OP's points are at best opinions.</p><p></p><p>Sure, in some degree 1e/2e/BECMI/OD&D were FAIRLY compatible, they were still different games and there was a fair amount of conversion needed. Not all classes would translate well between all of these version either. At best you needed to rewrite your character sheet and do a bit of extrapolation to make things work. Same thing was true 3.0 <-> 3.5, some changes HAD to be made to the character to play it in the other edition. No such thing is true with 4e/Essentials.</p><p></p><p>I have no idea what the intended audience of Essentials has to do with anything. Whether it is aimed at grognards or noobs is irrelevant to me. It is what it is regardless.</p><p></p><p>If the rules of Essentials were actually different then the "I'm not playing the latest supported edition" argument might be relevant, but since an adventure module or supplement made for any flavor of 4e is going to work with ALL of 4e there is no ending of support for what I'm playing now. Maybe some existing classes won't get as much new stuff as before, but since every class in PHB1 and 2 now has something like 1,000 powers, 10 PPs, and a hill of feats supporting it do I really care? A LOT of any new stuff that comes out WILL work with the existing classes. It will be many years before anyone at my table has even come close to tapping out existing 4e.</p><p></p><p>The problem with saying that the changes are 'big' is that there aren't any real changes. There's new stuff, but we already got new stuff almost monthly. I don't see how Essentials changes that.</p><p></p><p>DDI isn't needed to utilize any of the new stuff. It never has been. You can buy the stuff in a book or buy it by subscribing to DDI, so what's new? Are you suggesting that if I can't get it free then its not the same game? I rather beg to differ...</p><p></p><p>The 100 pages of errata thing is hyperbole. 2/3 of that page count is descriptions, whitespace between sections, and recapitulations of the changes. For any given group much of the rest is often irrelevant. LARGE amounts of the errata are minor changes to items and powers which rarely impact a given group. I can count on one hand the number of errata that have impacted a character in any of my games. The most important general errata was already in PHB2, so I guess that was a new edition as well? Again I'm skeptical.</p><p></p><p>Really, show me where the increment of difference between the PHB1 and PHB2 is any less than that between either of them and Essentials. All of this talk about different vegetables is really just pointless navel gazing if you ask me.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5260158, member: 82106"] Yeah, I think most of the OP's points are at best opinions. Sure, in some degree 1e/2e/BECMI/OD&D were FAIRLY compatible, they were still different games and there was a fair amount of conversion needed. Not all classes would translate well between all of these version either. At best you needed to rewrite your character sheet and do a bit of extrapolation to make things work. Same thing was true 3.0 <-> 3.5, some changes HAD to be made to the character to play it in the other edition. No such thing is true with 4e/Essentials. I have no idea what the intended audience of Essentials has to do with anything. Whether it is aimed at grognards or noobs is irrelevant to me. It is what it is regardless. If the rules of Essentials were actually different then the "I'm not playing the latest supported edition" argument might be relevant, but since an adventure module or supplement made for any flavor of 4e is going to work with ALL of 4e there is no ending of support for what I'm playing now. Maybe some existing classes won't get as much new stuff as before, but since every class in PHB1 and 2 now has something like 1,000 powers, 10 PPs, and a hill of feats supporting it do I really care? A LOT of any new stuff that comes out WILL work with the existing classes. It will be many years before anyone at my table has even come close to tapping out existing 4e. The problem with saying that the changes are 'big' is that there aren't any real changes. There's new stuff, but we already got new stuff almost monthly. I don't see how Essentials changes that. DDI isn't needed to utilize any of the new stuff. It never has been. You can buy the stuff in a book or buy it by subscribing to DDI, so what's new? Are you suggesting that if I can't get it free then its not the same game? I rather beg to differ... The 100 pages of errata thing is hyperbole. 2/3 of that page count is descriptions, whitespace between sections, and recapitulations of the changes. For any given group much of the rest is often irrelevant. LARGE amounts of the errata are minor changes to items and powers which rarely impact a given group. I can count on one hand the number of errata that have impacted a character in any of my games. The most important general errata was already in PHB2, so I guess that was a new edition as well? Again I'm skeptical. Really, show me where the increment of difference between the PHB1 and PHB2 is any less than that between either of them and Essentials. All of this talk about different vegetables is really just pointless navel gazing if you ask me. [/QUOTE]
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