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How Evil are your Campaigns' Villains!
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<blockquote data-quote="seregil" data-source="post: 4893661" data-attributes="member: 38425"><p>In my current campaign, the evil guys are a loose coalition of 5 evil gods led by the clerics of the Rotlord (god of disease).</p><p></p><p>In a plan to summon a major demon to free an even greater daemon (think Temple of Elemental Evil), the Cabal developed a magical disease that makes people berserk before they die.</p><p></p><p>To develop the disease, the Cabal tested it on remote villages until it worked correctly.</p><p></p><p>Then, they infected a major town which was located at a weak point between the planes during a major festival. They also coordinated an attack by hobgoblin to coincide with it.</p><p></p><p>All in all, they wiped out over 10 000 people, piled their corpses in the city square as an altar/pyramid and performed vile ceremonies over them to summon the daemon.</p><p></p><p>The PCs were in the city at the time but arrived too late to stop the ceremony and were only able to fight a rear-guard battle to safeguard the retreating refugees (what few were left).</p><p></p><p>Later, they had to go back seal the breach. Imagine what the town looked like after a few weeks of being overrun by various daemons and having 10 000 corpses all over the place. They were helped by an order of paladins that made a diversionary attack, permitting the PCs to sneak in and seal the breach, through the sewers no less (yum yum!).</p></blockquote><p></p>
[QUOTE="seregil, post: 4893661, member: 38425"] In my current campaign, the evil guys are a loose coalition of 5 evil gods led by the clerics of the Rotlord (god of disease). In a plan to summon a major demon to free an even greater daemon (think Temple of Elemental Evil), the Cabal developed a magical disease that makes people berserk before they die. To develop the disease, the Cabal tested it on remote villages until it worked correctly. Then, they infected a major town which was located at a weak point between the planes during a major festival. They also coordinated an attack by hobgoblin to coincide with it. All in all, they wiped out over 10 000 people, piled their corpses in the city square as an altar/pyramid and performed vile ceremonies over them to summon the daemon. The PCs were in the city at the time but arrived too late to stop the ceremony and were only able to fight a rear-guard battle to safeguard the retreating refugees (what few were left). Later, they had to go back seal the breach. Imagine what the town looked like after a few weeks of being overrun by various daemons and having 10 000 corpses all over the place. They were helped by an order of paladins that made a diversionary attack, permitting the PCs to sneak in and seal the breach, through the sewers no less (yum yum!). [/QUOTE]
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