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How evil is your evil?
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<blockquote data-quote="Wombat" data-source="post: 1629320" data-attributes="member: 8447"><p>I find most people who put EVIL in their games do it as sort of a joke, or a Disney level of EVIL. Having read too much history (hey, the problem with being a history major now stuck in an engineering firm! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), my views of evil are at times more banal and at times more gruesome (especially in terms of scale) than most games I have seen.</p><p></p><p>I dislike seeing evil as something kewt or cartoonish to be injected into a game; when I put someone evil in a campaign, they are truly EVIL. Read biographies of a few self-justifying mass murderers, a few megalomaniac dictators, a few overly-righteous zealots (religious, political, scientific, you name it) and somehow the face of evil changes in games.</p><p></p><p>That being said, I think very few individuals would truly be evil; certainly very few people see <em>themselves </em> as such. Most people (see the poll on personal alignments) see themselves as basically Good; whether others would view them as such might be open to debate, but personal vision is important. When all is said and done, I think only about 5-10% of the population would be really evil (actively and knowingly doing harm to others) and an equal number actively Good; most people would be Neutral Selfish (and selfish is not necessarily the same as Evil) to Neutral Nice (which is not quite the same as Good) -- few people are truly Lawful or Chaotic, the first because it is far too constraining, the latter because it takes way too much effort to maintain. Most governments, conversely, are Lawful Neutral (as Law is almost tautologically connected with government and governments, by their nature, sometimes have to do Not Nice things to survive).</p></blockquote><p></p>
[QUOTE="Wombat, post: 1629320, member: 8447"] I find most people who put EVIL in their games do it as sort of a joke, or a Disney level of EVIL. Having read too much history (hey, the problem with being a history major now stuck in an engineering firm! ;) ), my views of evil are at times more banal and at times more gruesome (especially in terms of scale) than most games I have seen. I dislike seeing evil as something kewt or cartoonish to be injected into a game; when I put someone evil in a campaign, they are truly EVIL. Read biographies of a few self-justifying mass murderers, a few megalomaniac dictators, a few overly-righteous zealots (religious, political, scientific, you name it) and somehow the face of evil changes in games. That being said, I think very few individuals would truly be evil; certainly very few people see [I]themselves [/I] as such. Most people (see the poll on personal alignments) see themselves as basically Good; whether others would view them as such might be open to debate, but personal vision is important. When all is said and done, I think only about 5-10% of the population would be really evil (actively and knowingly doing harm to others) and an equal number actively Good; most people would be Neutral Selfish (and selfish is not necessarily the same as Evil) to Neutral Nice (which is not quite the same as Good) -- few people are truly Lawful or Chaotic, the first because it is far too constraining, the latter because it takes way too much effort to maintain. Most governments, conversely, are Lawful Neutral (as Law is almost tautologically connected with government and governments, by their nature, sometimes have to do Not Nice things to survive). [/QUOTE]
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