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How evil is your evil?
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<blockquote data-quote="ThoughtBubble" data-source="post: 1630285" data-attributes="member: 9723"><p>My game isn't exactly normal, but my evil is EEVEL with a capital double E. World destroying, town killing, slave capturing, child torturing evil. However, one particular EEVEL NPC is all the more disturbing because he's a nice guy. He just can't help being an evil, wrong, perversion of nature. It's grafted on to him now, he agreed to it, and the only way to wash away the pain is death. </p><p></p><p>There's some lesser evil with a single capital E. Living sacrifices, torture, and enjoyment of killing people and a society abound here. Most of the evil antognists not associated with the group above fall in here. There are also the supernatural predators in here, just because it's convienent for the overall feel of the game tol define them as Evil.</p><p></p><p>There are a few lower case e evil guys around. But we're talking racketeers, and people who profit from pain. You could smite them, but it'd be a waste.</p><p></p><p>Then, the vast majority of evil spelled with misguidance, ignorance, and cultural barriers. Still smitable, but definately not worth it.</p><p></p><p>Then, all the normal folk.</p><p></p><p>Lets say one of these supernatural predators decided to not torture humans to feed off of their fear, but instead took blood, damaging the host less, but being fed much worse off. Would they be Evil? They'd detect, but I'd probablly describe it as purple. Still dark, but different. Smitable? Definately. When do they become not evil? When I'm convinced and my players are convinced they're not. Hence, my leaning towards smiting nearly everything. It's our shared reality, I like to let them influence the governing of it, especially on things that make good story points.</p><p></p><p>edit: So, what I mean to say is: plenty of EEVELL for smiting, and lots of evil for doing whatever the party will.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1630285, member: 9723"] My game isn't exactly normal, but my evil is EEVEL with a capital double E. World destroying, town killing, slave capturing, child torturing evil. However, one particular EEVEL NPC is all the more disturbing because he's a nice guy. He just can't help being an evil, wrong, perversion of nature. It's grafted on to him now, he agreed to it, and the only way to wash away the pain is death. There's some lesser evil with a single capital E. Living sacrifices, torture, and enjoyment of killing people and a society abound here. Most of the evil antognists not associated with the group above fall in here. There are also the supernatural predators in here, just because it's convienent for the overall feel of the game tol define them as Evil. There are a few lower case e evil guys around. But we're talking racketeers, and people who profit from pain. You could smite them, but it'd be a waste. Then, the vast majority of evil spelled with misguidance, ignorance, and cultural barriers. Still smitable, but definately not worth it. Then, all the normal folk. Lets say one of these supernatural predators decided to not torture humans to feed off of their fear, but instead took blood, damaging the host less, but being fed much worse off. Would they be Evil? They'd detect, but I'd probablly describe it as purple. Still dark, but different. Smitable? Definately. When do they become not evil? When I'm convinced and my players are convinced they're not. Hence, my leaning towards smiting nearly everything. It's our shared reality, I like to let them influence the governing of it, especially on things that make good story points. edit: So, what I mean to say is: plenty of EEVELL for smiting, and lots of evil for doing whatever the party will. [/QUOTE]
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