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How exactly does a Paladin break it's Oath?
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<blockquote data-quote="Henry" data-source="post: 6921596" data-attributes="member: 158"><p>I think it's easy to take the old cancepts of "Paladin" from pre-4th edition D&D and slide them into 5e, but in doing so I think it sells the 5e opportunities of concept too short. The 5e paladin is "rarely" evil, but not "never". The Vengeance Oath is tailor made for a neutral or evil paladin. The divine sense ability is intentionally written loosely to avoid preconceptions of an always good paladin. </p><p></p><p>I dealt with this very thing in a 5e game last year. I played a Vengeance Paladin who was Lawful Neutral who was devoted to the god Moradin. However, he was devoted to revenge on the Orcs, and their allies, who scourged his childhood dwarf-hold even more. When he had the opportunity to return and help retake his childhood home, he did so happily. </p><p></p><p>When clearing a section of city, he and his allies came across a tribe of goblins who had settled a block of rooms. In there was a goblin nursery. I won't go into details, but he did his job. Evil act? Without question. In accordance to his oath of vengeance? I believe so, without question. Should he have eventually fallen to evil? Probably would, had the campaign continued. (Real world commitments forced us to end it about a month later). But he stuck to his oath to avenge all the dwarven men, women, and children who had their homes forcefully ripped from them decades ago, even if it meant doing the unthinkable.</p><p></p><p>Even later, he probably would have taken a further step towards evil because through campaign events he even ousted the worship and clergy of a DIFFERENT Dwarven godfrom their temple in the newly reclaimed city, because there was no representation of Moradin in the city. He entrenched Moradin-worship, and let the old god and clergy have a small shrine in the temple, as part of a deal with the city's ruler in exchange for a favor to him. No doubt, he was a "Richard Nixon", but was without a doubt to me true to god and oath.</p></blockquote><p></p>
[QUOTE="Henry, post: 6921596, member: 158"] I think it's easy to take the old cancepts of "Paladin" from pre-4th edition D&D and slide them into 5e, but in doing so I think it sells the 5e opportunities of concept too short. The 5e paladin is "rarely" evil, but not "never". The Vengeance Oath is tailor made for a neutral or evil paladin. The divine sense ability is intentionally written loosely to avoid preconceptions of an always good paladin. I dealt with this very thing in a 5e game last year. I played a Vengeance Paladin who was Lawful Neutral who was devoted to the god Moradin. However, he was devoted to revenge on the Orcs, and their allies, who scourged his childhood dwarf-hold even more. When he had the opportunity to return and help retake his childhood home, he did so happily. When clearing a section of city, he and his allies came across a tribe of goblins who had settled a block of rooms. In there was a goblin nursery. I won't go into details, but he did his job. Evil act? Without question. In accordance to his oath of vengeance? I believe so, without question. Should he have eventually fallen to evil? Probably would, had the campaign continued. (Real world commitments forced us to end it about a month later). But he stuck to his oath to avenge all the dwarven men, women, and children who had their homes forcefully ripped from them decades ago, even if it meant doing the unthinkable. Even later, he probably would have taken a further step towards evil because through campaign events he even ousted the worship and clergy of a DIFFERENT Dwarven godfrom their temple in the newly reclaimed city, because there was no representation of Moradin in the city. He entrenched Moradin-worship, and let the old god and clergy have a small shrine in the temple, as part of a deal with the city's ruler in exchange for a favor to him. No doubt, he was a "Richard Nixon", but was without a doubt to me true to god and oath. [/QUOTE]
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