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General Tabletop Discussion
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How exactly does the Feywild time warp work? (Can it be used for going back in time?)
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<blockquote data-quote="Shiroiken" data-source="post: 7541826" data-attributes="member: 6775477"><p>In older editions, they listed a specific time rate for characters in other planes of existence. The most notable ones I recall is that time ran twice as fast on the elemental planes, but super, SUPER slow in the astral plane. This meant that if you wanted to do something quickly (like crafting), you wanted to do it on an elemental plane. If you wanted to keep something from happening (such as a time based curse), you go to the Astral Plane to buy time. I do not know if they created such time rates for the Feywild or the Shadowfell (which your post indicates they have), but you could use them the same way. In any case, you should not ever travel back in time. Even if the result would a character to leave and then rejoin, you should have resolved that part before the time lapse in the Feywild (or Material plane).</p><p></p><p>Personally I like the notion of random time in the Feywild, which fits its chaotic nature. You might return within the exact second you left, or you might return a century later. While this may play havoc with a campaign, if planned and designed, it could be used as a way to setup a legacy campaign, where some PCs are the descendants of other PCs. Still not a fan of backwards time travel, because that leads to a lot of paradoxical nonsense, especially with my players <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7541826, member: 6775477"] In older editions, they listed a specific time rate for characters in other planes of existence. The most notable ones I recall is that time ran twice as fast on the elemental planes, but super, SUPER slow in the astral plane. This meant that if you wanted to do something quickly (like crafting), you wanted to do it on an elemental plane. If you wanted to keep something from happening (such as a time based curse), you go to the Astral Plane to buy time. I do not know if they created such time rates for the Feywild or the Shadowfell (which your post indicates they have), but you could use them the same way. In any case, you should not ever travel back in time. Even if the result would a character to leave and then rejoin, you should have resolved that part before the time lapse in the Feywild (or Material plane). Personally I like the notion of random time in the Feywild, which fits its chaotic nature. You might return within the exact second you left, or you might return a century later. While this may play havoc with a campaign, if planned and designed, it could be used as a way to setup a legacy campaign, where some PCs are the descendants of other PCs. Still not a fan of backwards time travel, because that leads to a lot of paradoxical nonsense, especially with my players :lol: [/QUOTE]
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Community
General Tabletop Discussion
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How exactly does the Feywild time warp work? (Can it be used for going back in time?)
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