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How excited would you be about 4th edition putting up the core books with all erratta?
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<blockquote data-quote="thanson02" data-source="post: 6745541" data-attributes="member: 6801619"><p>You are not the only sad panda in the house. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Do much of what is above and I would do the following:</p><p></p><p>1. Break the roles of classes into the builds: They started to do this with the Essential line and subclasses, but I would have kept it in the builds.</p><p></p><p>2. Take all the utility powers and make them skill powers: I would also have some general class features like what they did with Essentials for the builds and give the players the option of swapping out the feature with a skill power at that level.</p><p></p><p>3: Add more fluff with the Magic System: You can add substance without modifying the mechanics. I ended up writing a 10 page magic supplement for my 4E games to add more fluff and I only ended up making 3 house rules to make it work. Players are loving it.</p><p></p><p>5: Cleaned up Skill Challenges and added material from the Unearthed Arcana articles to flush out non-combat options for players.</p><p></p><p>Do that, make sure to do a solid play test it to make sure it works, and promote it as Advanced D&D 4E or 4.5 (or insert other name here) and you are good to go. Oh, wait. Licensing......</p><p></p><p>Again, sad panda........</p></blockquote><p></p>
[QUOTE="thanson02, post: 6745541, member: 6801619"] You are not the only sad panda in the house. :( Do much of what is above and I would do the following: 1. Break the roles of classes into the builds: They started to do this with the Essential line and subclasses, but I would have kept it in the builds. 2. Take all the utility powers and make them skill powers: I would also have some general class features like what they did with Essentials for the builds and give the players the option of swapping out the feature with a skill power at that level. 3: Add more fluff with the Magic System: You can add substance without modifying the mechanics. I ended up writing a 10 page magic supplement for my 4E games to add more fluff and I only ended up making 3 house rules to make it work. Players are loving it. 5: Cleaned up Skill Challenges and added material from the Unearthed Arcana articles to flush out non-combat options for players. Do that, make sure to do a solid play test it to make sure it works, and promote it as Advanced D&D 4E or 4.5 (or insert other name here) and you are good to go. Oh, wait. Licensing...... Again, sad panda........ [/QUOTE]
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How excited would you be about 4th edition putting up the core books with all erratta?
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