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How Expensive is Too Expensive?
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<blockquote data-quote="mythago" data-source="post: 7808275" data-attributes="member: 3019"><p>I'm a little puzzled because the thread's author seems to be asking not 'what, for you, is too expensive?' or 'does Invisible Sun live up to its cost' or 'is there a market for these things', but the ultimately unanswerable and flame-baity 'which approach should the industry as a whole take - making games cheap and low-quality or making them pretty and pricey?' </p><p></p><p>Ultimately people are going to have different metrics for what they see as appropriate for their wanting to buy an RPG. Some are going to look just at the value - people have already posted that they see an expensive game as well worth it given the number of hours of enjoyment they get out of it. Others, less myopic about their end of the hobby than the thread author's boardgaming pals, will consider whether expensive bits add anything to the game experience. And then there's the question of whether the game designer is appropriately compensated for their efforts.</p><p></p><p>That there are 'premium' versions of games as well as free games and 'free for your players, the GM can buy the big book' games shows there's an enormous range, and puts the hobby a little beyond X-or-not-X Internet debates, I would think.</p><p></p><p>(re Invisible Sun specifically, having played it once, there really is a function for the fiddly bits and goodies in the context of that game, so in that sense it is more like a big boardgame set; whether it's therefore worth buying for any given person is a separate issue.)</p></blockquote><p></p>
[QUOTE="mythago, post: 7808275, member: 3019"] I'm a little puzzled because the thread's author seems to be asking not 'what, for you, is too expensive?' or 'does Invisible Sun live up to its cost' or 'is there a market for these things', but the ultimately unanswerable and flame-baity 'which approach should the industry as a whole take - making games cheap and low-quality or making them pretty and pricey?' Ultimately people are going to have different metrics for what they see as appropriate for their wanting to buy an RPG. Some are going to look just at the value - people have already posted that they see an expensive game as well worth it given the number of hours of enjoyment they get out of it. Others, less myopic about their end of the hobby than the thread author's boardgaming pals, will consider whether expensive bits add anything to the game experience. And then there's the question of whether the game designer is appropriately compensated for their efforts. That there are 'premium' versions of games as well as free games and 'free for your players, the GM can buy the big book' games shows there's an enormous range, and puts the hobby a little beyond X-or-not-X Internet debates, I would think. (re Invisible Sun specifically, having played it once, there really is a function for the fiddly bits and goodies in the context of that game, so in that sense it is more like a big boardgame set; whether it's therefore worth buying for any given person is a separate issue.) [/QUOTE]
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