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How Expensive is Too Expensive?
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<blockquote data-quote="Deleted member 7015506" data-source="post: 7809419"><p>I may be wrong, but Dire Bare is right: For a good game you just need some rules to play by (many good games are for free or sold for very low money!) and folks willing to play it.</p><p></p><p>And if game publishing would be only about making money, which is a valid reason, then we wouldn´t have OSR, PWYW, Print-and-Play, etc. etc. And from a personal point of view those small independant publishers and folks involved in such projects a lot of great games and content is available. it might not always be shiny and glossy, sport astounding art or is free of errors or bugs, but it definitely pumps the gaming hobby in general. And again subjectively spoken, many of those products offer more fun for me than those from the big companies. Small doesn´t mean bad nor is the so called production value (paper used, art included, hard cover/soft cover, etc.) an indicator for its entertainment factor. </p><p></p><p>There is a reason for pricing a professionally published product to a certain level called economics. That is not to be condemned in any way, since it can be a strong motivator to provide quality products. But this is what I would call personal motivation: Is the aim to make tons of money out of a product or is it to share an idea/vision with others for no or a small compensation for investing time and money into publishing it? whatever the reason to publish, neither of those possibilities is to be condemned (at least I think that way).</p><p></p><p>And for the term "market": How large or small a following/supporting community is, is based on so many factors, that numbers basically don´t men anything (except when you think economically in dollar terms). A good game, like said already, doesn´t need a large community to prove it is just that - a good game.</p></blockquote><p></p>
[QUOTE="Deleted member 7015506, post: 7809419"] I may be wrong, but Dire Bare is right: For a good game you just need some rules to play by (many good games are for free or sold for very low money!) and folks willing to play it. And if game publishing would be only about making money, which is a valid reason, then we wouldn´t have OSR, PWYW, Print-and-Play, etc. etc. And from a personal point of view those small independant publishers and folks involved in such projects a lot of great games and content is available. it might not always be shiny and glossy, sport astounding art or is free of errors or bugs, but it definitely pumps the gaming hobby in general. And again subjectively spoken, many of those products offer more fun for me than those from the big companies. Small doesn´t mean bad nor is the so called production value (paper used, art included, hard cover/soft cover, etc.) an indicator for its entertainment factor. There is a reason for pricing a professionally published product to a certain level called economics. That is not to be condemned in any way, since it can be a strong motivator to provide quality products. But this is what I would call personal motivation: Is the aim to make tons of money out of a product or is it to share an idea/vision with others for no or a small compensation for investing time and money into publishing it? whatever the reason to publish, neither of those possibilities is to be condemned (at least I think that way). And for the term "market": How large or small a following/supporting community is, is based on so many factors, that numbers basically don´t men anything (except when you think economically in dollar terms). A good game, like said already, doesn´t need a large community to prove it is just that - a good game. [/QUOTE]
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