Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How Expensive is Too Expensive?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deleted member 7015506" data-source="post: 7809492"><p>[USER=82630]@ddaley[/USER]</p><p></p><p>I see the point, that larger publishers reach a greater community by having better means to make their products public or better known to say (called marketing AFAIK), but not the point you mentioned. Generally higher prices for a product is in my understanding not mentioned in his posts. He is fine with the publication of premium products as I can see. If I overread something, please correct me here. </p><p></p><p>I also understand your points mentioned and can go along with them since a friend of mine owns a FLGS and he would never invest in such a product due to the obvious economical reasons. </p><p></p><p>But one thing I understood (or at least think I did), is that MCG made (perhaps) an experiment and it worked in one way or the other (depending on the initial reasons for doing it). To me their other products seem priced on a reasonable normal basis common to current trends for professional publishers. Again correct me if I am wrong.</p><p></p><p>And coming back to your reply, I would like to reply: How many people at the age of 18, 19 or so could afford buying an expensive luxury car, when their basic income is close to zero? they all would love to drive Ferraris, Mercedes and whatnot of those prestige objects, but can´t afford it (unless their parents are rich and get them for them). Publishing and offering a luxury/premium gaming product as we discuss here is definitely not aimed at the broad masses but towards a customer base that can afford it for whatever reasons (economical or otherwise) the publisher had in mind. </p><p></p><p>For a general demand of pricing games higher than current, we can delve into the pros and cons, arguments of economics, business management and similar related topics. Looking forward to that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Deleted member 7015506, post: 7809492"] [USER=82630]@ddaley[/USER] I see the point, that larger publishers reach a greater community by having better means to make their products public or better known to say (called marketing AFAIK), but not the point you mentioned. Generally higher prices for a product is in my understanding not mentioned in his posts. He is fine with the publication of premium products as I can see. If I overread something, please correct me here. I also understand your points mentioned and can go along with them since a friend of mine owns a FLGS and he would never invest in such a product due to the obvious economical reasons. But one thing I understood (or at least think I did), is that MCG made (perhaps) an experiment and it worked in one way or the other (depending on the initial reasons for doing it). To me their other products seem priced on a reasonable normal basis common to current trends for professional publishers. Again correct me if I am wrong. And coming back to your reply, I would like to reply: How many people at the age of 18, 19 or so could afford buying an expensive luxury car, when their basic income is close to zero? they all would love to drive Ferraris, Mercedes and whatnot of those prestige objects, but can´t afford it (unless their parents are rich and get them for them). Publishing and offering a luxury/premium gaming product as we discuss here is definitely not aimed at the broad masses but towards a customer base that can afford it for whatever reasons (economical or otherwise) the publisher had in mind. For a general demand of pricing games higher than current, we can delve into the pros and cons, arguments of economics, business management and similar related topics. Looking forward to that :). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Expensive is Too Expensive?
Top