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How Expensive is Too Expensive?
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<blockquote data-quote="Kaodi" data-source="post: 7810318" data-attributes="member: 1231"><p>Skyrim is a bit of an outlier but I have 2099 hours on that game and when I finally have a computer that can comfortably run it on ultra settings I will probably put in at least another 400 more so I can see the whole game "as it was meant to be seen", <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> . </p><p></p><p>In any case I think this conversation is missing a few things. That, or I just missed them being brought up already because I was kinda skimming. </p><p></p><p>a) There are always more costs to a game than the listed book price. The Legendary Edition of Skyrim ran me in the ballpark of the aforementioned 75 bucks. But you also need to consider the costs of the computers to play it. Of course we could probably also make similar arguments about computers: high outlay, incredible $ per hour value. </p><p></p><p>b) The price of a mainstream RPG is not dictated by you, veteran gamer with dependable group and a firm grasp of "opportunity cost" . It is determined by the ability of a teenager with uncertain gaming prospects to gamble on an uncertain proposition, and often to convince <em>their parents</em> of that value proposition. I bought my first set of D&D books at a yard sale somewhere around 22 years ago and I have probably spent only a couple of hundred hours in a face to face group in all that time. It is actually kinda sad when I put the numbers that way, :\ . Of course I have put in a lot more time here on the boards and in chat based games and PbP to an extent but I could not tell you what the "value" is there.</p><p></p><p>c) If you consider that most RPGs are probably priced to reflect the hopes of a reasonable profit then substantially increasing the price without changing the product would lead to a windfall. And where there is a windfall in profits, you breed competition. And competition drives prices down, at least in theory. </p><p></p><p>Anyway those are just some thoughts.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7810318, member: 1231"] Skyrim is a bit of an outlier but I have 2099 hours on that game and when I finally have a computer that can comfortably run it on ultra settings I will probably put in at least another 400 more so I can see the whole game "as it was meant to be seen", :D . In any case I think this conversation is missing a few things. That, or I just missed them being brought up already because I was kinda skimming. a) There are always more costs to a game than the listed book price. The Legendary Edition of Skyrim ran me in the ballpark of the aforementioned 75 bucks. But you also need to consider the costs of the computers to play it. Of course we could probably also make similar arguments about computers: high outlay, incredible $ per hour value. b) The price of a mainstream RPG is not dictated by you, veteran gamer with dependable group and a firm grasp of "opportunity cost" . It is determined by the ability of a teenager with uncertain gaming prospects to gamble on an uncertain proposition, and often to convince [I]their parents[/I] of that value proposition. I bought my first set of D&D books at a yard sale somewhere around 22 years ago and I have probably spent only a couple of hundred hours in a face to face group in all that time. It is actually kinda sad when I put the numbers that way, :\ . Of course I have put in a lot more time here on the boards and in chat based games and PbP to an extent but I could not tell you what the "value" is there. c) If you consider that most RPGs are probably priced to reflect the hopes of a reasonable profit then substantially increasing the price without changing the product would lead to a windfall. And where there is a windfall in profits, you breed competition. And competition drives prices down, at least in theory. Anyway those are just some thoughts. [/QUOTE]
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