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How Expensive is Too Expensive?
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<blockquote data-quote="Dire Bare" data-source="post: 7810947" data-attributes="member: 18182"><p>WotC most certainly accounts for this by offering the D&D basic rules as a free PDF and also with the inexpensive Starter Set and Essentials Set. But the core books remain relatively pricey, but probably underpriced still for their value. Any game publisher has to balance many factors when setting pricing, and making sure their product sells at a price their target market is willing (and able) to pay is ONE factor.</p><p></p><p>But how does a luxury game such as Invisible Sun change the availability of D&D and other games for those with limited budgets (teenagers, others)? How does the option to purchase a fancy game for $250 keep kids from getting into a different game that has a much lower entry point cost? You could argue that the success of games like Invisible Sun encourages more luxury products to be marketed to the gaming community, perhaps like the Beadle & Grimm's accessory kits for recent D&D adventures. But still, how does more options in quality and price prevent or limit the low-end of pricing from continuing? Is D&D in danger of going "full luxury", doing away with the free basic rules and cheap starter sets? Or mid-priced core books and adventures? In favor of Beadle & Grimm's for everybody? I'm not worried in the slightest. WotC is doing a good job with their partners at offering D&D to a variety of people with different tastes and budgets, and they are reaping the success of that strategy without sacrificing "the kids" or "the poors" in the process.</p><p></p><p>Will those scrappy teenagers miss out on playing Invisible Sun? Probably. I'm not losing any sleep over it, as there are plenty of other games they can easily afford to play. Like D&D (best game ever).</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7810947, member: 18182"] WotC most certainly accounts for this by offering the D&D basic rules as a free PDF and also with the inexpensive Starter Set and Essentials Set. But the core books remain relatively pricey, but probably underpriced still for their value. Any game publisher has to balance many factors when setting pricing, and making sure their product sells at a price their target market is willing (and able) to pay is ONE factor. But how does a luxury game such as Invisible Sun change the availability of D&D and other games for those with limited budgets (teenagers, others)? How does the option to purchase a fancy game for $250 keep kids from getting into a different game that has a much lower entry point cost? You could argue that the success of games like Invisible Sun encourages more luxury products to be marketed to the gaming community, perhaps like the Beadle & Grimm's accessory kits for recent D&D adventures. But still, how does more options in quality and price prevent or limit the low-end of pricing from continuing? Is D&D in danger of going "full luxury", doing away with the free basic rules and cheap starter sets? Or mid-priced core books and adventures? In favor of Beadle & Grimm's for everybody? I'm not worried in the slightest. WotC is doing a good job with their partners at offering D&D to a variety of people with different tastes and budgets, and they are reaping the success of that strategy without sacrificing "the kids" or "the poors" in the process. Will those scrappy teenagers miss out on playing Invisible Sun? Probably. I'm not losing any sleep over it, as there are plenty of other games they can easily afford to play. Like D&D (best game ever). [/QUOTE]
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