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How faithful should a culture be adapted in an RPG?
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<blockquote data-quote="Ixal" data-source="post: 8659501" data-attributes="member: 7030132"><p>In recent times there has been a increase (as far as I can tell) of having or at least demanding faithful adaptations of cultures into RPGs.</p><p>But most of the time those adaptations leave out parts of the culture people find distasteful or evil (and are thus only used for dedicated BBEG cultures). Things like slavery, human sacrifices, ect.</p><p></p><p>But I wonder how faithful a adaptation of a culture is in the end when you leave out, sometimes quite significant, parts of it. You can't simply remove slavery from ancient Rome and still have a faithful representation of it. Slavery was a central part of how their society worked. Same for human sacrifices and the Aztecs.</p><p></p><p>What is your stance on this? Do you think a adaptations which leaves out all of the bad aspects are still faithful? Or would you prefer to have both the good and the bad paths when content is supposed to adapt and represent a real world culture?</p></blockquote><p></p>
[QUOTE="Ixal, post: 8659501, member: 7030132"] In recent times there has been a increase (as far as I can tell) of having or at least demanding faithful adaptations of cultures into RPGs. But most of the time those adaptations leave out parts of the culture people find distasteful or evil (and are thus only used for dedicated BBEG cultures). Things like slavery, human sacrifices, ect. But I wonder how faithful a adaptation of a culture is in the end when you leave out, sometimes quite significant, parts of it. You can't simply remove slavery from ancient Rome and still have a faithful representation of it. Slavery was a central part of how their society worked. Same for human sacrifices and the Aztecs. What is your stance on this? Do you think a adaptations which leaves out all of the bad aspects are still faithful? Or would you prefer to have both the good and the bad paths when content is supposed to adapt and represent a real world culture? [/QUOTE]
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How faithful should a culture be adapted in an RPG?
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