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How faithful should a culture be adapted in an RPG?
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<blockquote data-quote="Voadam" data-source="post: 8660589" data-attributes="member: 2209"><p>I feel there is no real obligation to portray cultures any particular way. Peoples' tastes vary and what they like or are offended by in an RPG culture portrayal (whether to include or exclude slavery, cultural trope portrayals, religious portrayals, etc.) vary as well. I pretty much tune out demands to do something one way or to not do something one way. I mostly do not care about being super faithful adaptations. I prefer to focus on my games being fun experiences for me and my players, not on maximizing faithfulness to the source material.</p><p></p><p>I run fantasy D&D in a homebrew mashup setting with a lot of adapted setting elements and a bunch of fantasy analogues to real world stuff. I adapt it all for my game. Even though I use <a href="https://www.drivethrurpg.com/product/11959/Ptolus-A-Players-Guide-to-Ptolus?affiliate_id=17596" target="_blank">Ptolus</a> and the Holy Lothian Empire as a big element of my game I have pretty much dropped the slavery element of the Empire and the trapped cosmology element. Neither is something I care to deal with as an issue or an element of my gaming so I don't. I am fine with my Norse viking types being more Marvel comics adventurers in portrayal focus than slave trading raider-merchants. I am fine with my fantasy Greeks being more Disney Hercules. For my gaming entertainment I generally prefer my bad guys to be more pulp Cthulhu than oppressive societal issues.</p><p></p><p>I have bought a lot of fairly faithful sourcebook stuff, GURPS sourcebooks come to mind, and I use a bunch, but my goal is generally prioritizing cool fantasy game experiences and portrayals I find fun over prioritizing historical or cultural simulation.</p><p></p><p>I am also fine with others going different directions and including slavery or making it a big focus issue in their game or going more full on faithful cultural portrayal than I prefer.</p><p></p><p>I like having different cultural portrayals out there. I think a diversity of options is a good thing. Some want more faithful adaptations or inclusion or exclusion of specific elements in their gaming. That's fine by me for individual products even if it is not something that appeals to my tastes. I am against advocating that all things be one way or another though.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8660589, member: 2209"] I feel there is no real obligation to portray cultures any particular way. Peoples' tastes vary and what they like or are offended by in an RPG culture portrayal (whether to include or exclude slavery, cultural trope portrayals, religious portrayals, etc.) vary as well. I pretty much tune out demands to do something one way or to not do something one way. I mostly do not care about being super faithful adaptations. I prefer to focus on my games being fun experiences for me and my players, not on maximizing faithfulness to the source material. I run fantasy D&D in a homebrew mashup setting with a lot of adapted setting elements and a bunch of fantasy analogues to real world stuff. I adapt it all for my game. Even though I use [URL='https://www.drivethrurpg.com/product/11959/Ptolus-A-Players-Guide-to-Ptolus?affiliate_id=17596']Ptolus[/URL] and the Holy Lothian Empire as a big element of my game I have pretty much dropped the slavery element of the Empire and the trapped cosmology element. Neither is something I care to deal with as an issue or an element of my gaming so I don't. I am fine with my Norse viking types being more Marvel comics adventurers in portrayal focus than slave trading raider-merchants. I am fine with my fantasy Greeks being more Disney Hercules. For my gaming entertainment I generally prefer my bad guys to be more pulp Cthulhu than oppressive societal issues. I have bought a lot of fairly faithful sourcebook stuff, GURPS sourcebooks come to mind, and I use a bunch, but my goal is generally prioritizing cool fantasy game experiences and portrayals I find fun over prioritizing historical or cultural simulation. I am also fine with others going different directions and including slavery or making it a big focus issue in their game or going more full on faithful cultural portrayal than I prefer. I like having different cultural portrayals out there. I think a diversity of options is a good thing. Some want more faithful adaptations or inclusion or exclusion of specific elements in their gaming. That's fine by me for individual products even if it is not something that appeals to my tastes. I am against advocating that all things be one way or another though. [/QUOTE]
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