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*Dungeons & Dragons
How fantastic are natural 1's?
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<blockquote data-quote="DND_Reborn" data-source="post: 8122422" data-attributes="member: 6987520"><p>[USER=6801229]@rgoodbb[/USER] </p><p></p><p>Ignore others who go on about "the rules" and such. Sometimes it seems people reading posts here don't seem to read between the lines. It was obvious to me that you are asking because you either use such a house-rule or are considering adding it.</p><p></p><p>So, we <em>DO</em> use the "goofy" house-rules for natural 1's. We also rule natural 20's always succeed on ability checks and saving throws. Natural 1's always fail attacks, ability checks, and saving throws unless a feature overrides it (Halfling's Lucky trait, Rogue's Reliable Talent, etc.).</p><p></p><p>Frankly, we love those rules. It stops automatic successes and keeps an element of chance in the game, however rare.</p><p></p><p>When an attack roll is a 1, we do a confirmation roll or you drop your weapon, fall prone, or suffer a minor mishap. If you fail the roll, you also have to check again or suffer a disaster, such as hitting an ally or yourself, breaking your weapon, etc.</p><p></p><p>Also, if you have extra attack or multiattack (for monsters), rolling a nat 1 ends your attack action.</p><p></p><p>We have had TONS of times when it has been very impactful in the combat, both for creating dramatic tension <em>and</em> for comic tension. If a table uses natural 20's for critical hits to create heroic moments, IMO natural 1's should be employed as well. Every table I have ever played at since 1E has used critical hit <em>and</em> fumble rules, and I always will. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8122422, member: 6987520"] [USER=6801229]@rgoodbb[/USER] Ignore others who go on about "the rules" and such. Sometimes it seems people reading posts here don't seem to read between the lines. It was obvious to me that you are asking because you either use such a house-rule or are considering adding it. So, we [I]DO[/I] use the "goofy" house-rules for natural 1's. We also rule natural 20's always succeed on ability checks and saving throws. Natural 1's always fail attacks, ability checks, and saving throws unless a feature overrides it (Halfling's Lucky trait, Rogue's Reliable Talent, etc.). Frankly, we love those rules. It stops automatic successes and keeps an element of chance in the game, however rare. When an attack roll is a 1, we do a confirmation roll or you drop your weapon, fall prone, or suffer a minor mishap. If you fail the roll, you also have to check again or suffer a disaster, such as hitting an ally or yourself, breaking your weapon, etc. Also, if you have extra attack or multiattack (for monsters), rolling a nat 1 ends your attack action. We have had TONS of times when it has been very impactful in the combat, both for creating dramatic tension [I]and[/I] for comic tension. If a table uses natural 20's for critical hits to create heroic moments, IMO natural 1's should be employed as well. Every table I have ever played at since 1E has used critical hit [I]and[/I] fumble rules, and I always will. :) [/QUOTE]
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