Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How fantastic are natural 1's?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8122500" data-attributes="member: 6801845"><p>When I'm caffeinated, and actually awake (not half asleep like this morning <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f634.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":sleep:" title="Sleep :sleep:" data-smilie="20"data-shortname=":sleep:" /> ) I get that my 45% was FUBAR. After all if I flip a coin twice it's not a 100% chance to get heads. There is a (very small) statistical chance that you could roll a D20 100 times and never roll a 1.</p><p></p><p>I just dislike rolling a 1 (or a 20) having an outsized impact. Which is kind of a problem I have with the current system, and the outsized impact it feels like it gives rogues. Or is it just more spikes than overall cumulative damage? I'm sure someone has already done the analysis somewhere. Maybe they could also tell me if it was really worth it for my first 5E rogue to take levels of fighter to get champion and crit on a 19 or 20. Not that it would have mattered much, he multi-classed for other reason, but it was fun to <s>double </s>significantly increase the chance of getting a critical hit on my turn. Now for my paladin that can decide after the roll whether to smite or not ... hmm. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /></p><p></p><p>On a related note, I also used to ask people to confirm crits. So if you rolled a 20, roll again to see if you do extra damage. If you hit the target AC again, double your damage. Confirm with a 20 and not only do you double damage, but you get to roll again. Rinse and repeat. In theory that 1 lucky blow could kill a dragon. Unlike [USER=6987520]@dnd4vr[/USER] though, it was just the idea that the blow hit a vulnerable spot. I thought it was fun, but it confused the players so I ended up dropping it.</p><p></p><p>But I think we've derailed this thread enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 8122500, member: 6801845"] When I'm caffeinated, and actually awake (not half asleep like this morning :sleep: ) I get that my 45% was FUBAR. After all if I flip a coin twice it's not a 100% chance to get heads. There is a (very small) statistical chance that you could roll a D20 100 times and never roll a 1. I just dislike rolling a 1 (or a 20) having an outsized impact. Which is kind of a problem I have with the current system, and the outsized impact it feels like it gives rogues. Or is it just more spikes than overall cumulative damage? I'm sure someone has already done the analysis somewhere. Maybe they could also tell me if it was really worth it for my first 5E rogue to take levels of fighter to get champion and crit on a 19 or 20. Not that it would have mattered much, he multi-classed for other reason, but it was fun to [S]double [/S]significantly increase the chance of getting a critical hit on my turn. Now for my paladin that can decide after the roll whether to smite or not ... hmm. :unsure: On a related note, I also used to ask people to confirm crits. So if you rolled a 20, roll again to see if you do extra damage. If you hit the target AC again, double your damage. Confirm with a 20 and not only do you double damage, but you get to roll again. Rinse and repeat. In theory that 1 lucky blow could kill a dragon. Unlike [USER=6987520]@dnd4vr[/USER] though, it was just the idea that the blow hit a vulnerable spot. I thought it was fun, but it confused the players so I ended up dropping it. But I think we've derailed this thread enough. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How fantastic are natural 1's?
Top