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How fantastic are natural 1's?
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<blockquote data-quote="Richards" data-source="post: 8122572" data-attributes="member: 508"><p>Another exciting natural 1 roll from a previous campaign involved the PCs fighting a pair of what they thought were demon cultists for the soul of the sister of one of the PCs, who had been tricked into allowing it to be claimed by one of the "cultists." During the ensuing arena battle, the "cultists" revealed themselves to be a nalfeshnee demon and a glabrezu demon, both of whom had been <em>gated</em> in and thus would die a permanent death if slain on the Material Plane. But the other PCs had put their own souls on the line to win back the soul of the one PC's sister, so it was a pretty high-stakes fight.</p><p></p><p>The glabrezu was taken down fairly easily - not slain, but brought down enough he didn't want to risk a permanent death and thus he <em>plane shifted</em> away. The nalfeshnee, though, was giving the PCs quite a hard time: several had already been forced to bow out of the fight and if he managed to take out as many with his second use of his <em>smite</em> attack as he had with his first use of it, the PCs were going to be in a world of hurt.</p><p></p><p>That's when one player recalled her PC wore an <em>angelhelm</em>, which had a usable-once-per-day power of <em>dispel evil</em> - if the nalfeshnee failed its Will save it would be banished back to the Abyss upon a successful touch attack. I did the math, though, and announced it would save on anything but a "1."</p><p></p><p>So the ranger activated the <em>dispel evil</em> power of her <em>angelhem</em>, made the touch attack, and overcame the demon's inherent spell resistance. I always roll in the open, so I threw my d20 on the flat surface of a <em>Player's Handbook</em>, it teetered off the edge and onto the tabletop...and came up as a natural 1.</p><p></p><p>I have never seen that player - or any player, really - so excited about any die roll in all of my years of gaming. She was literally out of her chair and jumping up and down for joy.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8122572, member: 508"] Another exciting natural 1 roll from a previous campaign involved the PCs fighting a pair of what they thought were demon cultists for the soul of the sister of one of the PCs, who had been tricked into allowing it to be claimed by one of the "cultists." During the ensuing arena battle, the "cultists" revealed themselves to be a nalfeshnee demon and a glabrezu demon, both of whom had been [i]gated[/i] in and thus would die a permanent death if slain on the Material Plane. But the other PCs had put their own souls on the line to win back the soul of the one PC's sister, so it was a pretty high-stakes fight. The glabrezu was taken down fairly easily - not slain, but brought down enough he didn't want to risk a permanent death and thus he [i]plane shifted[/i] away. The nalfeshnee, though, was giving the PCs quite a hard time: several had already been forced to bow out of the fight and if he managed to take out as many with his second use of his [i]smite[/i] attack as he had with his first use of it, the PCs were going to be in a world of hurt. That's when one player recalled her PC wore an [i]angelhelm[/i], which had a usable-once-per-day power of [i]dispel evil[/i] - if the nalfeshnee failed its Will save it would be banished back to the Abyss upon a successful touch attack. I did the math, though, and announced it would save on anything but a "1." So the ranger activated the [i]dispel evil[/i] power of her [i]angelhem[/i], made the touch attack, and overcame the demon's inherent spell resistance. I always roll in the open, so I threw my d20 on the flat surface of a [i]Player's Handbook[/i], it teetered off the edge and onto the tabletop...and came up as a natural 1. I have never seen that player - or any player, really - so excited about any die roll in all of my years of gaming. She was literally out of her chair and jumping up and down for joy. Johnathan [/QUOTE]
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