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How fantastic are natural 1's?
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<blockquote data-quote="Arial Black" data-source="post: 8123095" data-attributes="member: 6799649"><p>I find this argument to be disingenuous.</p><p></p><p>The wizard in the back is NOT merely 'standing in the back not swinging a sword', he is standing in the back 'messing with forces Man Was Not Meant To Know!' Without a possible negative consequence. Unless he casts a spell that involves an attack roll, easy to avoid if you find yourself in a slapstick...er, I mean...fumble rule campaign.</p><p></p><p>Where is the rule that says 'every time you cast a spell of 1st level or higher you have a 5% chance of having some extra-planar being permanently suck out 10 hit points from your soul'?</p><p></p><p>In the stories we read that inspire our games, magic is dangerous to even the powerful caster, but expert warriors don't act like the 3 stooges walking under a ladder after kicking a black cat. In fumble-rule campaigns, being more skilful with weapons makes you more clumsy than those who don't even know which end to hold, while reality is being changed by casters with zero chance of anything going awry.</p><p></p><p>Where is a rule that punishes the caster if the target rolls a nat 20 on their save?</p></blockquote><p></p>
[QUOTE="Arial Black, post: 8123095, member: 6799649"] I find this argument to be disingenuous. The wizard in the back is NOT merely 'standing in the back not swinging a sword', he is standing in the back 'messing with forces Man Was Not Meant To Know!' Without a possible negative consequence. Unless he casts a spell that involves an attack roll, easy to avoid if you find yourself in a slapstick...er, I mean...fumble rule campaign. Where is the rule that says 'every time you cast a spell of 1st level or higher you have a 5% chance of having some extra-planar being permanently suck out 10 hit points from your soul'? In the stories we read that inspire our games, magic is dangerous to even the powerful caster, but expert warriors don't act like the 3 stooges walking under a ladder after kicking a black cat. In fumble-rule campaigns, being more skilful with weapons makes you more clumsy than those who don't even know which end to hold, while reality is being changed by casters with zero chance of anything going awry. Where is a rule that punishes the caster if the target rolls a nat 20 on their save? [/QUOTE]
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How fantastic are natural 1's?
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