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How Fantastical Do You Like Your Fantasy World?
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<blockquote data-quote="James Gasik" data-source="post: 9643685" data-attributes="member: 6877472"><p>Generally, my game worlds don't seem particularly fantastical at first glance. Most settlements are primarily Humans/Halflings, with the occasional Dwarf, Elf, or other species (becoming more prevalent in major settlements- the largest city in my current campaign that the players have traveled to has a Centaur gunsmith). </p><p></p><p>However, there's quite a bit of evidence that the world was much more fantastical in the past, and once you start wandering away from civilized areas, encountering monsters, ancient ruins, and mysterious phenomenon become more likely. The wild lands have a strong fey influence, there are ancient portals to other worlds left by a planeswalking civilization here and there, and deep beneath the surface, in the Underdark, magical and psionic creatures and locales are prevalent.</p><p></p><p>You might occasionally see a mysterious flying ship in the sky, the largest city-state is ruled by noble families of Sorcerers, and the military tames griffons. To the west, a cult is attempting to punch a hole in reality to access the Void Beyond and the entities that lurk there, a kingdom to the east was destroyed by a magical plague, and tales persist of a Godswar that happened before the current era, that caused great destruction.</p><p></p><p>So basically, a fairly normal D&D setting- just about anything and everything could be out there, but the common people have more realistic lives and problems...most of the time, at least.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9643685, member: 6877472"] Generally, my game worlds don't seem particularly fantastical at first glance. Most settlements are primarily Humans/Halflings, with the occasional Dwarf, Elf, or other species (becoming more prevalent in major settlements- the largest city in my current campaign that the players have traveled to has a Centaur gunsmith). However, there's quite a bit of evidence that the world was much more fantastical in the past, and once you start wandering away from civilized areas, encountering monsters, ancient ruins, and mysterious phenomenon become more likely. The wild lands have a strong fey influence, there are ancient portals to other worlds left by a planeswalking civilization here and there, and deep beneath the surface, in the Underdark, magical and psionic creatures and locales are prevalent. You might occasionally see a mysterious flying ship in the sky, the largest city-state is ruled by noble families of Sorcerers, and the military tames griffons. To the west, a cult is attempting to punch a hole in reality to access the Void Beyond and the entities that lurk there, a kingdom to the east was destroyed by a magical plague, and tales persist of a Godswar that happened before the current era, that caused great destruction. So basically, a fairly normal D&D setting- just about anything and everything could be out there, but the common people have more realistic lives and problems...most of the time, at least. [/QUOTE]
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